Hello,
I found similar discussion here but there were no (real) response since.
How do I use the trigger of my pad to rudder AND to brake when I’m on the ground ?
But, when I say brake, I’m telling braking progressively, not binary on/off brake that get up aircraft tail every time.
I tried to bind “left brake” and “right brake” on trigger as for rudder, but on the ground as the brake have 1.5 sec of latency, and are pretty to strong after this “reflection moment of the brakes”, well, to turn I have to push trigger alternatively 1 sec at time, if I keep pushed too long, plane stop, even if motors are half power. Very annoying.
I tried to find sensitivity setting of my pad, but I didn’t find it.
Any idea ? It would be a real (and totally necessary) improvement.
Greetings!
Go to Options menu —> Controls options —> ‘highlight’ Controller!
The sensitivity settings can be found on the top left (above the ‘search bar’)
—> Change your settings —> Done!
But be aware if you bind rudder to the same action then when you’re adjusting your direction in take off rollls, you’ll also be slowing down. Not good for take off, lol
Usually the reduction in speed isn’t that noticable, at least in the smaller aircraft I have flown, like the Cessna 172, Diamond Katana, or the Rutan LongEZ.
My big problem is the drift caused by torque and the constant relatively large corrections.
The triggers for pedals gave me a lot glitches and weird malfunctionings.
I use left trigger axis as brake (important for progressive efforts for tail wheeled aircraft to not kiss the tarmac with nose) and right trigger axis as throttle/collective, both with sensitivities modified to have an almost linear progressive response of all the throttle and brakes, reason because I opened a few days this Wishlist vote topic:
Then right stick for rudder/yaw axis, plus button Y increase throttle and B decrease throttle and X for brake assign, X without bindings to combine with other Xbox gamepad button or to press X in VR in some windows etc. without interference with aircraft, plus other personal preferences.
I can share my sensitivity adjustments later if someone wants.
Edit: My Xbox gamepad LT & RT trigger axis sensitivities:
Sensitivity- 50%
Sensitivity+ -26%
Dead Zone 0%
Neutral 61%
Extremity D Z -35%
Reactivity 100%
thanks for sharing your trigger presets, I tried but, I have a new … bug ? a strange thing ? a non-sense ?
Well, I tried to get back right & left brake axis on trigger, as well as rudder, to better feel brake.
Just try on the super cub, very light aircraft, brake are very responsive.
That’s unplayable :
Just brake one time, and the parking brake set on : But you have to manually set on - again - parking brake and set off to release gear. Other way your plane still stopped. Just imagine a landing …
touching the trigger still brake waaaaaaaaay too strong and if the plane goes more than 3 km/h, nose touch down immediately.
Seriously, is that complicated to set brake axis on an … axis ? Just can’t understand what’s so strange to set it like this. I don’t have pedals, I have triggers, both are axis (yeah I know, some pedals have 2 axis by foot).
If pilots IRL didn’t need to use a progressive touch on brake, there should were a button on the stick. But, imagine that, they have pedals. Why MSFS use a button ? Tapping frantically on it to brake is just as if I was using keyboard arrow to pilot.
Haha, I have only in the left trigger left-right axis brake and works very well and different forces, though to release brakes is having pressed the trigger and to brake, release to the front the trigger gradually, when you land you must have pressed the brake trigger, I couldn´t reverse the axis, and right trigger throttle axis, rudder in the right stick, left stick pitch and roll. Much much better to brake the Cub with precision than a button. I had bounded the triggers to rudder left-right each one and I deleted in a pair of days cause they gave me glitches and blocked steering only to one side or in straight etc…
Hello,
I suddenly remembered this topic and, until today, I still didn’t figure how to use triggers as differential brakes AND central brake, because for MSFS, the Z axis (yours triggers) is one axis, with positive and negative values.
Push left trigger get a -100% value, push right trig a +100% value, so using both triggers to actually straight braking, result in stop using the brakes (-100)+(+100) = null operation).
Most of 3rd party mapping tool have the exact same problem and reproduce it.
But I find one that can see each triggers as an independant axis, then send the information to MSFS, so your able to use your trigger just like rudder pedal.
It’s pretty ugly, and pretty expensive (€22) but for those who want to enjoy flying without turning their office into an bulky and horribly expensive cockpit, I promise you won’t regret it. It take me about 10 minutes to obtain the brake axis (so at least it’s relatively simple).
Just use it, then chill.