I was having this issue when trying to use the default light objects (e.g. Light_Warm_Medium) as well. They turn off less than 1/4 mile from the airport where I place them. I replaced them all with the default scenery objects containing the word “Lamp” (e.g. “StreetLamp_Type1_Single”) which have both the pole structure and lighting object combined. Those do not seem to turn off as you get past LOD. I just bury the pole into the building, making the lamp head appear just outside the wall. I just scale them down to fit what building I’m trying to put them in.
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