Using included floodlight objects

Flying Theston just did another awesome SDK video that may explain the issue. If the light object is scaled down to a small white box (like I was doing), it kills the LOD. Worth an experiment if you want to use Light_Warm_Medium or other light sources that don’t have poles attached. Keep the default box large or scale them up. I noticed the default StreetLamps had very large white boxes around them.

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