V2 UPDATE released! LATEST BN2 Islander available now from Blackbox Simulation

Anybody know how to get the props to feather? I see it’s enabled in engines.cfg but this is as far back as I can drag the lever/move the lever with my keybinds. Don’t seem to get any visual effect from the prop or change in the flight dynamics that would indicate feathering is occurring at this detent.

Also noticed power_scalar = 1.3 in the engines file. No wonder this thing has been climbing well above its POH values! Wonder why they did that.

Prop feathering is INOP on this aircraft right now.

Until the Mother Sim and SDK Work as suggested there is No Feathering Sorry :frowning:
we want it as much as you do but until its possible … we must wait

Regarding the 1.3 Scalar … This is also applied to a pretty unworkable engine model due to required operation not being possible … it is a compromise and will be put right as time and information allows
( I do get tired of saying this … Thanks again SDK )

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I’ve done some brief testing with the scalar at 1.1 and found the plane tolerable, perhaps still overpowered even. But it wasn’t comprehensive testing. Also had some issues with the engines quitting at idle until I set idle_rpm_friction_scalar = 0.9 (as I mentioned above we had similar problems with 6 cylinder engines on the G36 Project).

I’m not a developer by any means but I agree that the SDK is abysmal–even complete documentation would be a big help to tweakers like me but they simply won’t do it.

Edit 2: and I appreciate your communication and engagement on this forum! It’s nice to have two-way communication on stuff like this.

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@NightMercury358 I just bought this aircraft from your website. After reading your frequent interactions and seeing your efforts to improve your products on this forum, you earned my business. I am having a blast with the aircraft so far!

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Tangent!

The stock Bonanza is a 4-banger? You can’t be serious.

After 4 weeks of beta testing I finally get to hop back in my favorite airplane in the next day or so. I’ve had fun flying the Baron during testing, but I miss my Islander. And I am pretty sure feathering will be with us soon.

It’s not anymore; it got fixed in SU4 I think. It was still defined as a 550 cubic inch engine but with four massive cylinders. We wrestled with it for a while but ended up leaving it as a 4 in favor of getting actual performance right in a timely manner. And Asobo fixed the tendency for the engine to quit at idle the same way I did, by lowering the idle rpm friction scalar. I believe the sim’s basic piston engine modeling is pretty messed up.

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That’s absolutely absurd. How did they manage to build a 4-cylinder Bonanza? The Bonanza 180! Lol

Very much appreciated thanks

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Is v 1.1.2 the latest version or has there been an update to that.?

It is the latest version to my knowledge

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Current Download Version - v1.1.2
NEW update to follow very soon Including new WWISE Soundset

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Thanks very much for the rapid clarification I must have misinterpreted some posts. Looking forward to flying the updated version

anything else gonna be changed apart from new sounds ? (Not that it needs any changes for me, just asking)

few tweaks here and there … repaired TBI ball …
few other things…
we will list them on release

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So hyped for this update, mainly for the sounds. Thanks for continuing to update this great plane and the Bird Dog (still the best GA FM in MSFS IMO)

Hey Graham, do either of your two aircraft use XML gauges? :wink:

Jeremy, I sent the IndiaFoxTecho post to Graham earlier today, and he intimated that he foresees no problems at this stage.

Of course, given the track record of updates over the past year, that “could” change… (my comment, not Graham’s).

  • Kenneth
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I’m curious what the context of this is :thinking: