Vapor FX not recording with In-game Flight Replay

Please tag your post with #pc and/or #xbox.
#PC
Are you on Steam or Microsoft Store version?
Steam
Are you using Developer Mode or made changes in it?
Using dev mode for Flight Replay
Brief description of the issue:
I’ve noticed node particles aren’t being replicated or recorded by the Flight Replay feature (native or 3rd party). They are visible during active flight but they don’t trigger for replay.
Provide Screenshot(s)/video(s) of the issue encountered:

Detail steps to reproduce the issue encountered:
Record any aircraft with node particles and view replay.
PC specs and/or peripheral set up of relevant:

Build Version # when you first started experiencing this issue:
Noticed this first with the T1 Hawk and FlightControlReplay, then noticed it when using MSFS Replay feature with the SC Designs F16 and Super Hornet Warrior mod from Flightsim.to, both which have node particles for wing vapor and g-vapor.

Interesting discovery. Not sure about 3rd party tools, but built in REPLAY panel does not render FX indeed - no custom vortex effects, no even default afterburner flame. But, collision points dust and engine heat appear properly. Maybe only some of variables stored/replayed (like ENG N1 RPM but not ALPHA INCIDENCE which used for vortex appearance).

I did notice the wing vapor for the TF104G does, in fact, record with FlightControlReplay, so it seems depending how 3rd party developers implement vapor FX affects what is recorded. I’m sure it’ll get sorted, but thought I’d point out this observation.

Actually weird that you experience it with 3rd party replay tools as they just “intercept” player aircraft controls and push stored simvars values, effects usually works fine in this case (just unstable because of poorly made velocity pushing). Example of recorded Super Warrior flight with effects, don’t know exact program used but not default replay for sure: Microsoft Flight simulator 2020: The 2021 CF-18 Airshow Demonstration - YouTube

Another weird thing - F/A and F104 uses similar vortex effect compiled from same sources, if I am not wrong.

True, the effects for the Super Warrior don’t currently show up once I replay with FlightControlReplay.