I just got it today, and I love it!
However, I have a problem. Every time I open a dial, knob, etc. The selection always increases. For example, if I open up the altitude selection for the autopilot, the selected altitude always increases.
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I just got it today, and I love it!
However, I have a problem. Every time I open a dial, knob, etc. The selection always increases. For example, if I open up the altitude selection for the autopilot, the selected altitude always increases.
.
Search for SimHanger on YouTube. He has some great videos for configuration. The altitude increase thing is usually caused from double bindings.
Figured it out! All is working fine.
Considering MSFS 2020 as far as controls and peripherals are concerned are basically one above NEX Super Mario Brothers versus a full FFB quality racing setup. Whatever the setup is, it’s pretty much just moving levers and pushing buttons, when many can still fly with the keyboard and mouse, you’re not going to be able to determine prop RPM is a bit off from the feel of the yoke setup shaking in your hands like when you know you have about 3 laps left on a given set of tires on a given track at a given temperature.
There is nothing wrong with the V1 for this game, and it’s combination of levers and the vernier throttles is astounding for the price, they’re worth every penny of the price alone(and the trim wheel). I’ve looked at the new honeycomb system and it looks a notch higher for sure as far as the guts, but not having the verniers is such a big miss, not sure I would give that up, I can not believe they didn’t offer a set, it’s a GA yoke style, you’d think they’d offer the experience of flying the worlds most popular GA aircraft, And I’d get a different TM airliner setup for airliners. I like nice stuff when it makes a difference, I have 4 clubsport wheels that each cost more than the XPC for different immersion scenarios and control layouts that do very specific things for very specific automobiles. However, the V1 is not going to prohibit you from doing anything in MSFS. You give up Verniers for the XPC, although you gain full prototypical control over a twinprop aircraft. Hopefully they come out with some different throttle quadrant options for the honeycomb. I wouldn’t call the V1 inferior as MSFS does not offer much other for the controller other than controlling. Those vernier levers alone are worth every penny. If they had a ‘metal’ fidelity version at thrice the price that had the same exact setup otherwise it’d be my first choice. You’re not exactly jumping from Logitec to Podium DD between the two yokes.
Pretty sure I could still stick a tough landing in MSFS with the old CH Pro. Or an xbox controller.
I’d find more use for a xbox setup for helicopter controls that mounts to a desk chair post than another yoke.
You are of course entitled to that opinion. But as I stated in the earlier post don’t try and compare if you haven’t had the alternative. I have and you need to trust me when I tell you a much better controller makes a whole lot of difference. Yes they perform the same basic job but there is certainly a difference. The VF1 is expensive for what it offers IMHO but if those that own it are satisfied with that then great. I’m not here to bash the VF1 owners but just wanted to give some perspective amongst the wider controller offerings.
You get better, more enjoyable control with better controllers. Biggest reason to get them. Second reason would be durability. Then maybe general sexiness.
For example if you are flying helicopters with T Flight HOTAS set with TFRP pedals and then upgrade to extended boutique flight stick and pedals to match, then you’ll likely find the upgrade downright game changing. Having appropriate collective lever would by comparison be less important, and you could make do with more generic throttle. But it doesn’t necessarily need to be about challenging aircraft or trick flying or anything, I appreciate having an extended quality joystick every time I trim an aircraft, for example.
That being said, I’m not sure if V1 to Alpha XPC would be that much of an upgrade, never touched V1 anyway and there seems to be lack of useful comparisons to other devices (possibly because many are getting it as their first flight controller?).
After 7 months of using the V1 I will share that overall the features of the V1 are great, but it’s actual usage is worthless. The elevator pitch axis is so darn sticky that it is worthless when performing a precision approach and especially during the landing flare. As a real world pilot for 21 years I must say that the the elevator pitch axis needs to be improved dramatically to be experienced anything similar to the real thing. When making very small movements the axis sticks almost as if some sort of sticky grease is lubricating it’s bushings. If you fly it with both hands on the yoke then it isn’t nearly as bad, but anyone who actually flies real planes will know that one hand is typically all that is on the yoke while the other hand is on the throttle(s) or other controls. While in the landing flare one hand is on the throttle(s) and only one hand on the yoke. Flying with this yoke is such a pain that I have resorted to my previous controls for the flight surfaces but I do appreciate the throttle quadrant of the V1.
Has anyone at Turtle Beach considered fixing this flaw or has someone in the user community been able to figure out a fix that the TB engineers haven’t?
@JamesTBS6584 have you been aware of this issue and any fixes?
The Turtle Beach support page says to “If you’d like to reduce that sticking, you can carefully pull the yoke shaft out to its full extension and gently rub the shaft surface down with a clean, dry paper towel, then carefully move the yoke shaft fully forward. Again, this stickiness should reduce as the unit is used, so you can alternatively just use the controller for a while, and the problem will fade away with use.”
I have wiped down the shaft on multiple occasions and have tried to wear it in with use over time, but I haven’t noticed any improvements in the stickiness of the elevator access after 7 months. I have spent hours just moving the yoke back and forth while doing other things hoping to wear it in more, but still no noticeable improvement.
My one sticks as well, its the linear bearings on the yoke tube, they can’t handle the off-axis motion of one handed use, as you say, two hands and it works fine.
My over-engineered solution would be to strengthen the tube supports inside the main body and replace the nylon bushings with steel or nylon ball-bearing slides - the friction should dramatically reduce and would handle the off-centre action.
If i still had my engineering shop i would dive in but i’m reduced to some hand tools since retiring.
@RoboPilot I’ve also had the V1 for about 6-7 months now and while not a real world pilot I share your views. The yoke is way too sticky for any precision, although I’ve taught myself how to deal with it but its not ideal.
I have tried the suggested solution of wiping the metal shaft with paper towel but yeah it doesn’t really help.
I’m now starting to notice the yoke is getting slightly worn and “wiggly” or loose.
While its still ok to fly with at present, I can’t see this thing lasting long term and I have already started to budget its replacement with a Honeycomb Alpha setup ![]()
My advice for anyone reading this wanting a yoke setup for MSFS, save up and spend the BIG bucks on a Honeycomb if your serious about flight sim. If you’re an occasional player, then the V1 is fine ![]()
For anyone who has experienced this and wants a yoke with smooth control and a solid all metal construction then you should check out the Fulcrum yoke. It’s simply brilliant.
I have this V1 Flight too…
Mine is ok… I don’t find it sticky. I bought it recently. Could it be that they have improved it?
I also bought mine very recently. It isn’t sticky, however it is kind of hard to pull up on the Column.
That looks and reads great but not X-Box compatible it seems ?
I’m on my second VF1 now - the first suffered an electrical issue and was replaced under warranty.
This one is only two months old and although better it is still very hard to do a transition/flare properly, usually results in way too much being applied as the small movement sticks and then releases into a big movement.
I love the VF1 generally but knowing there are far better out there and not being able to buy because of the X-box restriction is pretty annoying.
As I said above, this issue could easily be fixed by using steel bearings instead of cheap nylon bushes.
I haven’t had the “sticky” issue, but I did find the elevator sensitivity too high for my tastes. A small yoke movement would trigger large flight control movements. I’ve turned the elevator axis sensitivity down even further and it seems to be better.
Has anyone that has applied the new firmware update (August 2022) found that buttons stop working for 5 to 10 seconds ?
I thought it was just a random one-off yesterday but I found on a FaceBook group that many others are having buttons stop working for no apparent reason.
I hope this is just caused by my not using SU10 with the new FW and not that they have messed up the VF1 firmware.
No unfortunately not. Someone needs to bring out a universal USB to Xbox interface then you could use whatever you wanted.
I was thinking that exact thought recently. I guess licensing will stamp on that idea though ![]()
I just checked their Discord channel, and there are some reports there, too. Looks like I will hold off on this upgrade until it’s sorted out.
It seems like they are all XBOX reports.