Hey everyone!
I’ve been working on a brand new Venice overhaul for MSFS, and wanted to share a quick preview with you guys.
We all know default photogrammetry Venice can be a bit of a mess—melted trees and buildings everywhere, flat 2D boats, warped bridges, and missing details. My goal with this project is to fix up the Floating City and give it the crisp geometry, vibrant canal life, and iconic detail it actually deserves.
Here is a look at what’s included so far:
-
Over 500+ Recreated Buildings: Rebuilt over 500 buildings along the Grand Canal and main island to completely remove that melted photogrammetry look.
-
Tree Cleanup: Removed all the ugly, melted PG trees in Venice and replaced them with realistic 3D trees.
-
Custom Boats & Canal Life: Added custom-designed gondolas (complete with gondoliers and passengers), Vaporetto water buses, speedboats, proper mooring poles, and wooden piers along the water.
-
Handcrafted Landmarks & Domes: Rebuilt iconic spots and recreated church domes across the city.
-
Dozens of Custom Statues: Hand-modeled monuments and detailed statues placed throughout Venice.
-
Real 3D Bridges: Replaced those flat photogrammetry bridges with clean 3D models over the canals.
-
People & Crowd Life: Added pedestrians walking along the quays, hanging out in piazzas, and riding on boats so the city feels truly populated.
I’m always open to constructive criticism, and I genuinely appreciate feedback that helps improve my work. However, comments that simply state the obvious aren’t particularly helpful.
Release date to be announced soon! Let me know what you think, and stay tuned for more updates.










