Very fast Computer system and Reverb G2

Hi All

I currently have the Reverb G2 and a i7 10700F, with this system I need to dial down some of the graphics options in game to get acceptable smoothness / frame rates in VR, I just get annoyed seeing everything out the window blurry. Just wondering those who have a high end system i.e 4090 and you have maxed out all the settings in Fs2020, is it sharp looking outside using your Reverb G2?

You get used to it. After you have been playing in VR for awhile, you forget what 2D looks like. TAA with 80% Renderscale is the sharpest with acceptable performance. DLSS Balanced has the smoothest performance without any graphic anomalies. But, it’s a little fuzzy. You may not be able to see the tiny letters without leaning forward, but for just flying the plane, the essential instruments are easy to see.
I don’t play every setting on Ultra, but I am very happy with my settings. You have to find your own balance. Give it some time.

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Yes I have not plays FS in pancake mode since I got my Rift Cv1 back in 2016, I cannot go back to playing on a flat screen, I think a 4090 system coupled with the Pimax Crystal is the pinnacle of VR flying in FS2020.

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All settings max, G2 full resolution, openxr toolkit and DLSS DLAA looks very nice but unfortunately 4090 can do only ~35fps so you have to accept 30fps with reprojection. For 45 fps you have to drop to DLSS Quality.

As long as everything is sharp outside (with regards to G2 sweetspot) I’d be happy with that.

G2 is sharp only in the small centre sweet spot. You can improve this a little bit with custom face gasket which will bring your eyes closer to the lenses (assuming you don’t wear glasses). It will be small but noticeable improvement.
Regarding centre sweet spot sharpness - with 4090 you can run TAA with super sampling or DLSS Quality with even more super sampling, with most of the parameters in the sim set to Ultra/High - this will give you 45 FPS, if you wish you can enable motion reprojection and have 90Hz.
4090 is a beast for G2, but probably a little bit overkill. If you want everything sharp in a large sweet spot you will need Pimax Crystal.
After some usage of G2 however, especially if you apply the thinner face gasket, your brain will adapt to sharp sweet spot in the centre and blurriness towards periphery of the image. You will learn to move your head, not just the eyes, when looking towards image periphery. In the centre everything should be sharp on G2, you should be able to read small letters on glass cockpits without leaning in.
Don’t forget to remove protective film from the lenses (usually blue) if your G2 is brand new!

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Even with the small sweetspot and the blurriness all around I am still “wowing” on my flights, its the small things you see while actually “sitting in the cockpit” that no one will ever experience in pancake mode. VR is amazing and the next step is 4090 and Pimax Crystal I think that will be VR heaven !

With all this discussion about performance with VR, nobody is saying what their preferred platform is, Airline/GA, Glass Cockpit/Steam gauges, Average cruise speed (100 kts / 400 kts?), 1500 ft vs 15,000 ft vs 30,000 ft. Doesn’t this all matter in terms of frame rate required? Shouldn’t people say this as it’s important as computer specs in my view?

I see people all upset about “only” 30 fps, whereas, even in pancake mode, I’m happy enough at even 18 fps at times as long as it’s not stuttering or pausing.

All the talk of blurry gauges also confuses me, as I don’t have an issue with that, but I assume that’s just people’s eyesight and Glass vs Steam Gauge? Leaning forward occasionally to glance at a gauge, is this an issue in VR? I get really confused by people requiring some zoom function to work (I don’t need it, so I’ve never bothered to understand what they’re talking about).

I fly pretty exclusively single engine GA with some warbird flying, so 100 to 180 kts mostly at 1500 to 5000 ft. Flights are typically pattern work and up to 2 hr cross-country cruises mostly, although I did do a U.S. Cross country flight from Southern California to Boston in 4 hr legs. (real time, I don’t speed up the sim… maybe simrate is related to some people’s perceptions?)

I also prefer Steam Gauge vs Glass, so that could also have something to do with the fact I’m not concerned about gauge viewing. But, still, I do fly glass occasionally and can’t say I have an issue with blurriness. I don’t have a problem leaning over to look, though, just as I do when I really fly when trying to look at say a GNS430.

Just wondering about all this and how such aspects are related to everyone’s perception of what they need.

I know there’s also a wide range of people’s acceptance of WMR and “wobbling”. I haven’t tried WMR myself yet as I’ve been happy enough without it, personally. But it seems most people here think WMR is necessary for “smooth” flying?

(I have my PPL and fly about 20 hrs / yr, would like to up that to 50-100, but covid costs still being persistent have killed that, (not to mention all the rain due to global warming), for reference. Another reason I love MSFS, let’s me scratch that itch.)

HP Reverb G2 rev 2, i7-11700K, 3080TI, 64 GB, 2X 1TB SSD (OS and programs on C:, MSFS on D:\FS2020)

I have the same specs as you, and I’m getting ~50fps with my settings on my G2. I am very happy with my settings. The fuzziness of the gauges is not much of an issue as you can lean in to read them. Also, after I learn the aircraft, I can see the important instruments just fine without leaning. After flying VR for awhile, you forget what 2D looks like, so you need to give yourself some time to adapt.

I don’t use Motion Reprojection because I fly a variety of aircraft (GA and warbirds), and although it might look okay with one module, it can look very ugly with another. Without MR, there is some jerkiness with terrain objects that are close to you and moving past the viewport with speed. However, once you are up above 1500ft, it’s all smooth. The trick is to keep your eyes within 45 degrees of center on takeoff and landing.

I also have my PPL, but I don’t fly in real life anymore. The sim scratches all my itches now. :sunglasses:

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I13900 + 4090 here. TAA, scaling up to 120% in MSFS, all setting ultra. I get only 30 fps (sometimes less in difficult custom airports), but stunning visual quality on my G2 and usually no stuttering. That is on Fenix A320+FSTL traffic+ GSX, so that’s as bad as it can get…
Also, TLOD 250 to force the CPU as well.
Since I got this rig I stopped fps chasing, and just enjoy the visuals…
So it is up to every one to get the balance between fps and visuals on every system, but I do not think there is a miracle solution. it is either frames or eye candy…

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Yes scaling at 120%, mine is set at 75% due to hardware limitations, I bet if I upgraded to a 4090 and 13900KF I would be able to crank it all up and see crisp clear graphics out the window with my G2.

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You will never have crisp image in G2 outside the relatively small centre sweet stop. This is caused by the G2 lens design - physical limitation of the optics.
With stronger PC, higher settings, you will have crisper image in the centre sweet spot (very crisp), but outside the sweet spot the bluriness will remain.
My brain adapted to this, I move my head instead of just my eyes if I want to look at something not directly ahead.
If you don’t wear glasses you can increase the size of the sweet spot a bit by using shallower face gasket for the G2. This is what I do, the improvement is small but noticeable without spending a penny on the PC components.
If you would like to have crisp image in nearly the entire field of view you would need Pimax Crystal and 4090, for a big pile of $.

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What do you mean? WMR (Windows Mixed Reality) is the software driving the HP Reverb G2. You can’t use G2 without WMR.
Do you mean that you use SteamVR and not OpenXR runtime (set via OpenXR Developer Tools?). As MSFS is OXR-native title, OpenXR runtime generally results in better performance vs. SteamVR.

I use a modified Reverb G1. Plastic cutted so i can touch the lenses with my eyalashes and my nose can breath because the original design is really uncorfortable. The sweetspot is so much bigger, and the fov is now 40% more than original. I dont have the usual “tunnel” effect.
I modofied my borther´s Quest2 same way, and he goy the same advantages.

The G1 needs less graphic powerhouse because the render is easier (the way the lenses distort the image) but i only have a 3070ti, which is just enought to enjoy the sim with reproyection.

I recommend you take the face gasket off and make your own so your eyes are close as possible to the lenses. If you cut the plastic il will be better, but it is best to do that once the warranty has expired.

I truly recomend you that. It feels like another vr Gen in terms of fov and sweetspot

Happy flights

Sorry, I meant Motion Reprojection.

For motion reprojection to work nicely with G2, you should be always above 23 FPS (1/4 of 90Hz) for acceptable results. If you will manage to be always above 30 FPS (1/3) the motion reprojection will work nice. If you will manage to always be above 45 FPS (1/2) the results will be really good.
The main source of motion reprojection artifacts is the spinning prop with visible blades generating unrealistic strobe effect. Look for replacement propeller textures:

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Yes well aware of the small sweet spot, will eventually go Crystal a few months after upgrading my computer, then I will want this seat for the ultimate experience in VR.