Very Poor Update Method ! !!

Asobo / Ms has a “very poor” patch method. The latest patch @ 15.6 GB was just ridiculous. Why can’t they just give PC owners a “exe” type patch, and let me do a simple download which would take about 10 minutes with my connection. and then when the exe is run, the decompressing would take place at a much faster rate. But oh-no, you have to download, then decompress, rise and repeat many times. Instead I end up being almost an (1) hour before MSFS finished, and I was able to enter the sim.
I’ve never had any title in my life of gaming that was so slow, and a royal pain to update!

Hi @W4Cgunner,
Yes the installer seems like it was designed by people without much production experience. I hope someone senior evaluates it and they get it right soon.

I asked a similar question in another thread but the “experts” told me it was impossible to patch locally, suggesting that sometimes very large files might need tweaking so the whole file needs to be downloaded again. See here:

1.8.4 took me over 5 hours to download/install. Worst of it is, it wasn’t worth 5 minutes, and with a patching system as you suggest - assuming this is what you’re asking for - it might have took less than 5 minutes.

You have my vote.

If you thought these patches weren’t going smoothly now, wait until they start patching the wrong bytes in that 4GB file lol. At least downloading the whole thing again is one less gremlin to worry about, and even then folks are reinstalling the entire game each patch just to be sure.

Yep, a cumulative clusterfcuk awaits us all! Happy days…! :wink:


Just a feedback on you wish itself: are you really wanting a “very poor update method”? I suggest to turn the title and text around by stating what you would consider a good patching method. Then this is a real wish! :slight_smile:

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It’s a very poor update method, quite amateur in fact.

  1. Re-download is not a big option for me, I have Comtrash as an ISP, and I have a monthly cap that I come real close to exceeding every month. So I really don’t have the extra data available to have to download failed updates.

  2. I suspect the PC patching method has more to do with the “stinking” Ms Store being linked to everything in the Sim, just one more “poor” design. Lets face it, ever since Bill started paying lower salaries, everything having to do with Ms has went downhill, especially Win 10 and its updates. Whatever brain-child had the idea of the Ms Store for a delivery system should have been fired on the spot. Things are suppose to get better when technology advances, but I guess everyone at Ms didn’t get the memo, and they have taken us back 10 - 15 years.

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Disagree - 10-15 years ago we didn’t have to download entire files, we were given proper patching technologies. Devs today seem to think we are all on infinite data limits and 1GB up/down bandwidths, hence too lazy to patch rather than replace. :wink:

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Well i see what you are concerned of but i think you already discovered the content manager in the sim. There you can see that Asobo devided the game content in many different packages which makes it possible that we can uninstall things we dont like/need (for example i uninstalled all the flight trainings after finishing them).
If the whole game would be updated with one single patch .exe file than you always update everything and you have no longer the possibility to sort unwanted content out.
Annother problem is the problem that there are 3 diffent versions of the sim (standard, deluxe, premium deluxe) with different content. So again there have to be 3 .exe patch files because nobody wants to download more data than he actually needs for his version. Premium deluxe owner have to download the biggest patch and a standard user dont want to download a file that contains the patch for his version but on top also the data for the “better” versions.

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Other games have a pretty smart version of patch method when changing large files. For example world of warcraft which download patch bundles which dynamically patches data as the game loads, instead of patchng large files and rewriting them on disk causing network or disk issues. However i think its not Asobos fault, suspicion is that they have to use the xbox libraries and infrastructure beacus of MS reasons.

I have never had a problem downloading the sim or any of the patches. Its been quick and easy. Just because it didn’t work for you doesn’t make it bad or poor. With over a million customers a relatively small number of people will have problems no matter what the installation method is.


Who said anything about having problems? The issue is with the extremely inefficient method they choose to use.

I get “large” patches for all types of games, and normally we’re talking files that are larger than any of MSFS patches, these patches take next to no time compared to MSFS.

You could still do what you are talking about, but you could download the entire patch, have it decompress, and then install, this would still be faster than the way Ms has set it up. There’s no reason to down a few files, stop, pause, stutter, decompress, then start downloading again, then repeat and rinse a tone of times. There is No reason why a 15GB patch should take an hour to download / install. Just plane (pun) inefficient on Ms part.

My PC is no slouch when comes to decompressing data either.

I think the Asobo way to do the patches can be acceptable if you have a solid and fast network connecting (100MBits+). For users with a weaker bandwith and maybe a weaker system it might be a real pain. For my site i’m happy with this method. The last patch took me about 25 min and it’s ok because in the meantime i had some lunch :laughing:

I can confirm
Never had any download problem even during the Alpha test period
I have a good internet connection, and a gaming laptop

I have a high-end gaming PC (custom built), my connection is rock solid @ 250Mbps down / 15Mbps down, and it still takes forever. I’ve I had a patch of this same size for another game, it would take me 10 minutes, as compared to an hour it took for MSFS latest patch. Retired IT professional, believe me, the update process is poor, and it could be greatly approved on, and streamlined.

Hmm i fully believe you but than it has something todo with the region you are in and the number of user that downloaded that patch with you :thinking: Maybe Microsoft can tell you a bit more about their server workload.

I’m loving the fact that a lot of people seem to believe they know better than the professional software developers at one of the biggest organisations in the world who are paid to do this stuff for a living. I’m 100% sure there are good reasons for doing the patch the way it is done and it isn’t just because they all stood around the coffee machine one morning discussing how they can make the patch system really annoying and upsetting for everybody. I for one have no issue with the current approach and so I won’t be voting for this.

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I’ve posted one possible solution which worked for me here - this, at least, has solved download / update resetting in MSFS for me: