Hi all,
I’ve updated to the latest sim and sdk 0.13.0. I’ve followed the documentation on creating particle effects and have successfully created something. However, there doesn’t appear to be a way of creating an attachment point for a scenery object. I’m using Blender 2.9 to create my models and blender2msfs to export them.
I’ve read up about blender2fsx which seems to have a tool to do this, but it doesn’t seem compatible with blender 2.9. Anybody playing with this and managed to get further?
Am I right in thinking I just need to create a mesh in blender and use it’s name as the attachment point in the ScenaryObject xml?
Thanks…