Visual disruption created by exhaust heat should be toned down

I’ve yet to see anyone implement the heat blur in a way that it looks completely natural all the time; not MFS, not DCS World, not XP11/12 (but XP is visually dated so…).

I think it’s one of those things that if we want it, we’ll have to give some latitude to the devs, because it can’t be perfectly implemented. Close enough is about it.