They’ve said in the Q&A that they’re working on effects like contrails, smoke, etc. They just can’t add them yet due to the performance cost. I doubt those are FSX remnants, but rather unimplemented code they’re working on for a future release.
Knowing the state of the current ATC “intelligence”, it would probably divert our path right to it and set us on a descent into the crater. lol
Interesting. I was just doing a bit of testing and resetting after a fresh installation of the sim and whilst sat on the ground at my local airport (EGNT) I watched an A320 take-off and I could have sworn I saw a speckly effect following it that looked suspiciously like exhaust smoke or maybe a turbulence effect. Didn’t take much notice at the time but this thread has made me wonder. I’d got the graphics set at high with a few less important settings turned down to medium to help the FPS.
Same here, no wake effects anymore. I did notice some ocean textures now, improved water. Maybe the wake effects interfered with that and have been temporarily turned off. Just a guess.
Volcano effects are badly need, since the most active volcanoes have very bad textures due to always being obscured in a clouds of smoke. In the game it’s a clear empty mess.
That will come in time. Like I and others have said above. Once they do a proper implementation of DX12, we’re going to see a lot more eye candy in the sim.