In X-Plane I fly with a physical yoke and rudder pedals and use my Valve Index controllers for all other interaction.
When I try to do that in MSFS the throttle, trim, mixture are to jumpy to be usable. If instead I use the mouse I can make very fine adjustments. I am at a loss as to why the vr controllers can’t have the same fine adjustment as the mouse.
I am going to FSExpo 2023 and look forward to asking this question to the MSFS team there.