Once you have figured out all the necessary settings to allow controllers to work and have acknowledged the fact that the toolbar bug is severely limiting functionality, fundamentally, VR controllers do work. But…and it’s a big but, using a VR controller with ray pointer to press buttons, set switches and twist dials is just simply not workable.
Holding the controller in the air and pointing it accurately at tiny buttons and dials seems a great idea in theory but in practice, it is incredibly difficult to be that accurate and more importantly incredibly tiring for your arm muscles.
Trying to replicate the intricately small movements that we happily make with our fingers and wrists on a mouse, with a VR controller is frustrating, tiring and pretty much impossible with your arm held out in front of you.
On top of this, using the tiny thumbsticks to control a yoke is really difficult as resolution of control is way too small. Also adjusting radio frequencies in VR usually, for me anyway, requires cockpit zoom to be able to see the numbers you are trying to adjust. Can’t point and zoom at the same time so, you can twiddle away as much as you like but you can’t see what you have selected.
After five minutes of trying this I realised that I will not be pursuing this avenue any further.
I feel a little bit sorry for ASOBOSOFT as I believe VR controller functionality in FS2020 was top of the VR wishlist from the community and must have taken a huge amount of effort to implement. Not only is it IMHO, a non-starter, it has probably resulted in several new bugs being introduced in this update which has enraged VR users all over this forum.