I think I know what you are talking about. It’s almost like there is a certain amount of “fish eye” effect on the “camera” being used to project the VR image for our eyes.
I have a Reverb G2, and I thought it was limited to that headset (or maybe WMR headsets in general) but interesting that you are seeing it on Oculus.
I guess I’ve got used to it over time, but I definitely experienced it.
(It’s not judder, jitter, or any other performance/fps related issue - more of a FOV-type problem)