VR implementation poor

VR in msfs is much better now than a year ago but that isn’t saying much, it’s still poor. If you fly something fast and low then 30fps looks terrible and oxr motion reprojection whilst improved recently still isn’t good enough. I play dcs with steam MR and there are no artifacts at all around leading edges, whilst with oxr MR the window frames wobble when passing over fast moving ground. The only way to get “butter smooth” is to turn down your render scale to the point the game looks a complete blurry mess. Everyone has different expectations so understand that some people will not agree.

The GOTY update really lost my confidence in Asobo/ Microsoft when it comes to vr. They sent out that update knowing it completely broke VR (with only a work around found by the community making it possible to fly again) and that spoke volumes to me about how high they regard VR users.

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