VR in msfs is much better now than a year ago but that isn’t saying much, it’s still poor. If you fly something fast and low then 30fps looks terrible and oxr motion reprojection whilst improved recently still isn’t good enough. I play dcs with steam MR and there are no artifacts at all around leading edges, whilst with oxr MR the window frames wobble when passing over fast moving ground. The only way to get “butter smooth” is to turn down your render scale to the point the game looks a complete blurry mess. Everyone has different expectations so understand that some people will not agree.
The GOTY update really lost my confidence in Asobo/ Microsoft when it comes to vr. They sent out that update knowing it completely broke VR (with only a work around found by the community making it possible to fly again) and that spoke volumes to me about how high they regard VR users.
That’s an incredibly cynical viewpoint, reprojection uses the headset’s rotation and geometry of the 3D image to insert synthetic frames and in a flight simulator this can produce great results, certainly it feels smooth to me.
Understandable and I can offer no excuses. I don’t think many would disagree with this statement.
Sending out the GoTY edition in the state VR was in was really poor and it would have been nice to have had an aplology and better still to have had a hotfix. I’ve noticed more and more issues being acknowleged on the forums which is good but VR just seems less of a priority.
Not really cynical, just the originally intended use of the tech and what is being enforced for VR games in some marketplaces like Sony’s Playstation VR and Oculus Quest. You mostly get these games that don’t meet the performance target when VR is being added after the game has already been developed and even then most don’t really run as poorly as MSFS2020 does.
I’m not against having ported games like MSFS2020 in VR even if they run poorly but I’m not going to pretend this is some gold standard of VR gaming when it comes to performance. In other ways it can be but not in that.
I’m glad you can cope with the always in motionally projection for me having a wobbly image through the propellers of a plane is not enjoyable. I will consider the sim to VR ready when it can achieve 45 FPS as this number is where you achieve general smooth motion. Especially now with the onset of jets in the sim 28 to 31 FPS just doesn’t cut it. But considering Microsoft snapshot of bug fixes for VR I won’t be holding my breath.
I also watch the there VR flight Sim guy and even though I love his videos I still don’t think he has really called out Microsoft for the mess they are making with its VR implementation it’s like they got it to work they almost had it right at Sim update six destroyed in Sim update seven and to look at their snapshot they seem to have washed their hands of pushing the quality of the implementation.
I was thinking more along the lines of a full partnership and in many ways copying what Asrbo and Microsoft have done. As I still believe the flight dynamics in XPlane are far superior to that of MSFS 2020. And when you think of it Microsoft has no real reason to push hard the boundaries of VR implementation if they do not have genuine real competition for GA flight Sim
LR just focuses on what they know about. The wish would go far beyond your possibilities. Remember that , LR is only a 14 people company. (Bookkeeping, marketing and cleaning crew included in the number) Not sure, but i mean only 2 Programmers and 2 Graphic.
I used to get between 37 and 45 FPS in VR when we were on Sim update six now I’m lucky on the same settings to get 34 I’m just hoping that in all the bug fixes for Sim update eight they include VR in some way, as it look from their snapshot they seem to forgot about us