Quest 3 (link cable) on an RTX 4080 Super and i7-13700K here. I use the mouse to control cockpit switches, never motion controllers, they’re simply not designed for a proper flight sim experience. For flight controls, I have a PUMA X for helicopters, and a Honeycomb yoke and throttle quadrant for most fixed wing. I use a wireless Xbox controller for the camera modes and walking outside of the aircraft.
Simply put, I get fantastic, almost jaw-dropping VR performance in FS24, even using the same graphics settings that I use for my 2D flying, and FS24 VR is as good if not better than a lot of my less demanding VR games, and far better than FS2020 ever was. It’s not even a close contest. In fact, my VR performance in FS24 is actually smoother than my 2D performance, although I think most of my 2D issues comes from my TrackIR, not the sim, as it only stutters a bit when I’m panning the view. Any other time, my fps is in the 70~80 range.
Flying over dense urban areas does introduce some fps issues in VR (and 2D), but they are intermittent, and I’m 99.99% sure it comes from loading/streaming scenery as I fly. Also, for VR, I run the Oculus Debug Tool and use the “Force 45fps, ASW enabled” option, which removes all stuttering in VR, except for the aforementioned scenery streaming.
Of course, I do use DLSS in both 2D and VR, which, even in quality mode, makes the instruments very hard or even impossible to read from the normal pilot position. To be fair though, TAA isn’t much clearer in VR.
At some random times, I have had problems where the mouse suddenly can’t interact with the cockpit controls, but I’ve always been able to fix it by simply toggling out of VR into 2D mode, and then back to VR mode again. No need to restart the flight. It’s annoying, but doesn’t happen very often. I have a suspicion that I may be exacerbating the problem by ALT-TAB’ing out of the sim and back again at various times, as that seem to be when the mouse occasionally stops working in the cockpit. (However, the EFB is not interactive in VR no matter what I do, so Asobo needs to fix that.)
I’ve never had any issues walking/turning with the controller in VR with default control settings, so that’s really odd.