VR in 2024 is an absolute mess (review...kinda)

Yep, same here no toolbar access in vr. Uninstalled fs24 last evening as controls an utter mess : (

By stutters do you mean insufficient/varying fps or stuttery visuals even while the target fps (eg 45) is solidly held?

VR is much improved in 2024 with my Valve Index. I can’t go back now. After a week of VR in 2024, 2020 is a blur. It feels like I forgot to put my glasses on.
Performance is good on my 3080ti. I have my settings pretty much the same as in 2020, on the low side. I can hold 45fps depending on the cockpit.

Are you sure you’re not mixing up titles here?

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Lmao my thoughts exactly. 2024 is much more of a blur because you have to reduce resolution so much to get halfway acceptable fps.

It does stay the max locked fps I have set, no drops in FPS during the visual stutters. front view is often fine, but it I look to side for a while it stutters then eventually at times will correct itself (possible loading of some texture or something) but the FPS is still constant. My Quest Pro set to Forced 45fps/ASW enabled for 20/24 it works best for me at smooth visuals with that setting.

Update on my throttle problem. Its my fault for not checking for conflicts in control bindings. MSFS 2024 gives you defaults for most hardware as I have belatedly found out. The little throttle levers on my yoke were conflicting with the throttle levers on my quadrant. A conflict might have also been causing the view reset weirdness. Its gone after I dumped all the defaults.

Great, thank you very much for this great tip!
It works 100%. Now the VR experience with the MSFS24 is even better. I would never have thought that the MSFS24 could create such a great VR experience :slightly_smiling_face:

MSFS24, best simulator of all time :heart_eyes:

Quest 3 (link cable) on an RTX 4080 Super and i7-13700K here. I use the mouse to control cockpit switches, never motion controllers, they’re simply not designed for a proper flight sim experience. For flight controls, I have a PUMA X for helicopters, and a Honeycomb yoke and throttle quadrant for most fixed wing. I use a wireless Xbox controller for the camera modes and walking outside of the aircraft.

Simply put, I get fantastic, almost jaw-dropping VR performance in FS24, even using the same graphics settings that I use for my 2D flying, and FS24 VR is as good if not better than a lot of my less demanding VR games, and far better than FS2020 ever was. It’s not even a close contest. In fact, my VR performance in FS24 is actually smoother than my 2D performance, although I think most of my 2D issues comes from my TrackIR, not the sim, as it only stutters a bit when I’m panning the view. Any other time, my fps is in the 70~80 range.

Flying over dense urban areas does introduce some fps issues in VR (and 2D), but they are intermittent, and I’m 99.99% sure it comes from loading/streaming scenery as I fly. Also, for VR, I run the Oculus Debug Tool and use the “Force 45fps, ASW enabled” option, which removes all stuttering in VR, except for the aforementioned scenery streaming.

Of course, I do use DLSS in both 2D and VR, which, even in quality mode, makes the instruments very hard or even impossible to read from the normal pilot position. To be fair though, TAA isn’t much clearer in VR.

At some random times, I have had problems where the mouse suddenly can’t interact with the cockpit controls, but I’ve always been able to fix it by simply toggling out of VR into 2D mode, and then back to VR mode again. No need to restart the flight. It’s annoying, but doesn’t happen very often. I have a suspicion that I may be exacerbating the problem by ALT-TAB’ing out of the sim and back again at various times, as that seem to be when the mouse occasionally stops working in the cockpit. (However, the EFB is not interactive in VR no matter what I do, so Asobo needs to fix that.)

I’ve never had any issues walking/turning with the controller in VR with default control settings, so that’s really odd.

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No, this doesn’t work every time. Sometimes it does, sometimes it doesn’t. Highly inconsistent.

Sorry, but I have to strongly disagree! It works and rest assured, it works 100%. Thanks again for the tip, that helped me a lot @StCeg

Yeah, I’ve seen the same… sometimes I have to press my assigned button several times to get the toolbar to appear, even if the mouse pointer is in the spot where it should pop up. At least once, I couldn’t get the toolbar to open at all, even after swapping back to 2D mode. (Also happens in FS2020, so this is an old bug.)

Not for everyone. I’m glad if it does for you.

Sometimes there was also an issue where pressing the button directly opened one of the subpanels without any way of getting to the main Toolbar. But even this wasn’t consistent.

I figured what was causing my stutters, FS24 now has more detail per settings in Trees/Bushes/Grass vs 20. I realized I had it set to high for everything while in 20 it works fine since the details of 20 “high” is less vs 24 so I had to move those settings down to “medium” for 24 and my stutters went away. Also turned bump mapping off for VR. Clouds are still ok at high for me in 24. but yes fps drop if you go to Ultra on either sim. My 2D settings are smooth at Ultra though. Another thing I observed was the tool bar that we all are complaining about is that if by luck it may appear and I attempted to click the settings and clean it up, I could never get the “settings” section to turn off in front of me and was stuck, I had to restart the flight, since I could not get a way to click the tool bar center arrow since it was now behind the settings screen, no “x” option to close it down unless I had a way to view the cog wheel but it was all behind the menu. (assigned view VR tooblar toggle did not even work)

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So I put the toolbar on the POS1 key, and thanks to the tip it works really well now. I had problems before, too. But now it’s fine. I’ll try the tip with the trees/bushes and grass, I hadn’t noticed it before. I’ll also try out bump mapping in VR. My MSFS24 is getting better and better this way. Very good advice that you get here. Thanks!

I also had some issues that I’m curious if others are having too… seems too broad to just be isolated to the few of us…

I agree with this.
I spend a lot of time reading this forum desperately trying to find a pattern to why this is.
For a while it seemed like those with less than a 4090 were getting good performance (which is probably only about 50% :joy: of VR flyers because we all know the demands on the GPU) but there are quite a few with 4090s saying it’s great.
I’ve been using VR since the CV1 and have really good solid performance dialled in on 2020 (4090 and 5800x3d) but can’t get 2024 to run smoothly at all. I am suffering with slow or non-existent texture loading so I wonder if that’s the cause.
I did switch MSI Afterburner back on today to monitor things and my GPU usage seemed to be much more variable in 2024 than it ever was in 2020. In 2020 I’d get a fairly solid line which I aimed to sit at 80-90% but in 2024 it was up and down from 20-80%.

Who knows? Can’t get it dialled in at all… Frustrating.

Yep my experience was similar before I refunded. My impression has been that especially people running in VR at higher resolutions are getting the worst performance, unproportionally so it seems.

So my impression and experience is that the MSFS24 offers a much better VR experience than its predecessor with the same hardware and high graphics settings. I tried it out on both flight simulators. The MSFS24 actually has much better performance than the MSFS. And the MSFS already performed extremely well with my VR glasses. It can hardly get any better. Many thanks to the development team for this very good performance :+1:

What resolution and fps are you running?