VR issues when aircraft is turning

Hi I run a reverb g2 on 10700k 4090 32gb ram.
When the aircraft is turning the visuals outside of the cockpit are terrible making it hard to read markings on the taxiway signs.
Is there something I have setup wrong or is this a known issue with MSFS.

Everyone has this. Try Motion Reprojection, but this has it’s own issues depending on the plane.

What do you mean by terrible visuals? Stuttery? How many FPS are you getting? Try locking to 45fps (assuming 90hz) . If you can’t hit that, try reducing quality settings.

If it’s stuttering, it’s simply because you can’t get 90fps, the headset’s native refresh rate. Either limiting framerate to half the refresh rate (45fps) or using motion reprojection will smooth things out a lot.
When I was using a G2 with a 4090 I found for me that the best setting was to oversample the resolution, up around 4,200 by whatever, using DLSS Quality and enabling motion reprojection at 1/3 (i.e. 30fps) gave me by far the best smoothness and clarity when flying GA aircraft or helicopters low and slow over photogrammetry areas.

A lot of people don’t like motion reprojection, as it introduces some artifacting or wobblies near the edge of the wings, window frames or in the propeller arc. However it has got a lot better now and I found it perfectly usable on the G2 with a 4090 (not so my previous AMD 6800xt; it was awful with that card). MR can certainly give the best smoothness when flying low and slow and looking down at the scenery and buildings.

Even though I now run a Pimax Crystal, its implementation of MR is nowhere near as good as it was on the G2 with Windows Mixed Reality and I really miss that.

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