VR magical optimization?

Hello !

I am creating this thread because I have a real question that bothers me: when I see the performance that is difficult to obtain in 4K with my 2080ti and my i9 9900k, i.e. 40 images at best, and 25 at worst in certain areas very dense, I really cannot get an idea of ​​what the VR version will be with an HP reverb G2 for example, with my configuration. How do they expect to get good results from a headset that demands to be able to display a smooth picture on 2 4K screens at the same time? And from there I ask myself lots of questions: is there a magical optimization that I ignore for VR? Will only the happy owners of RTX 3090 be able to benefit from it? Will I be penalized EVEN with my 2080ti?

Really I can’t answer any of these questions, and I’m very, very curious to know what will happen. Do you have any clues on all of these points?

I really insist that I am not playing candid by asking these questions. I don’t want to make it sound like I’m complaining that I have a 2080ti, and a lot of people would dream of having one, but I find the question really arises :slight_smile:

I want to clarify that apart from these questions, I am delighted with MSFS on which I spend time every day with great pleasure!

The reverb isn’t 2 x 4K screens, they are 2160x2160 per eye, so 4320x2160 in total. 4K is 3840x2160 so the reverb will be just over 4K.

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You are making good points but there are also technologies helping out in this case, like DLSS2 and VRSS.