With all the constant changes I’m always tweaking for a higher frame rate for low level GA. FWIW here’s today’s settings and I’ve all the latest fixin’s. The latest WMR seems a bit wonky so I’ve dropped the CPU load.
MSFS 2020 VR SETTINGS / WU4 + 466.27 drivers
4/30/21
Win10 Settings
Windows Mixed Reality: Headset Display: Best Visual Quality, 4320X2160, 90Hz
Display Graphics: Hardware Acceleration Off, MSFS High Performance
Gaming: Game Mode Off. Virtual Memory System Managed on both SSD’s
OpenXR Developer Tools
Render Scale 70%, Motion Reprojection Disabled
Nvidia Control Panel
Set up G-SYNC – Uncheck Enable G-SYNC
3D - MSFS Program Settings: Default with Vertical Sync Fast
MSFS Options
Display mode: Full Screen 1600 X 900 (Below native to reduce secondary load) TAA 100, V-sync Off, Multi-player Off. Traffic settings low
VR Mode: Rendering-Scaling 100, Anti-Aliasing TAA, Terrain & Objects Level of Detail 120, Terrain Vector Data High, Buildings High, Trees Low, Grass & Bushes Low, Volumetric Clouds Low, Texture Resolution Low, Anistropic Filtering 4X, Texture Supersampling 4X4, Texture Synthesis Med, Water Waves Medium, Shadow Maps 768, Terrain Shadows 256, Contact Shadows Off, Windshield Effects Low, Ambient Occlusion Off, Reflections Off, Light Shafts Off, Bloom Off, Glass Cockpit Refresh Rate Low.
Current config: i9-9900k@ 5.0 Ghz (all cores) 64G @ 3800, NVME (2), Nvidia 3080 OC, HP Reverb G2. MSFS2020 Store version