Do you have the same issue if you follow the OP’s steps to reproduce it?
Yes
Provide extra information to complete the original description of the issue:
12900k stock clock, ROG Strix 3800, 32GB DDR5 6400. Error first occurred 09/24. Loading up PMDG 738 on DD EPMO or EPWA will cause it within 5 minutes. Crashes either with or without the error message. Reverted from 517.48 to 512.95 - no effect. Been running this config stable for months with no issues at all, only started with SU10.
Are you using DX12?
No
Are you using DLSS?
No
If relevant, provide additional screenshots/video:
Clues from jsons:
[
{
“Base info”: {
“Application name”: “flightsimulator.exe”,
“Dump date”: “Thu Sep 29 13:55:38 2022”,
“Graphics API”: “Direct3D 11.2”,
“PID”: 7648
}
},
{
“OS info”: {
“Build number”: 22621,
“Service pack major version”: 0,
“Service pack minor version”: 0,
“Windows major version”: 10,
“Windows minor version”: 0,
“Windows product type”: 1
}
},
{
“Display driver info”: {
“Version”: “512.95”
}
},
{
“Device info”: {
“Adapter reset occurred”: false,
“Device state”: “Error_DMA_PageFault”,
“Engine reset occurred”: true
}
},
{
“GPU info”: {
“Adapter LUID”: 68041,
“Adapter name”: “GA102-A”
}
},
{
“Page fault info”: {
“GPU virtual address”: 0,
“Resource”: {
“Buffer heap”: false,
“Context pointer”: 2328619254408,
“Create destroy tick count”: 424843,
“Depth”: 1,
“Destroyed”: false,
“GPU virtual address”: 0,
“Height”: 1440,
“Mip levels”: 1,
“Placed Resource”: false,
“Render target / Depth stencil view heap”: false,
“Requested API format”: “DXGI_FORMAT_B8G8R8A8_UNORM”,
“Size”: 31457280,
“Static texture heap”: false,
“Width”: 5120
}
}
},
{
“ApplicationName”: “Microsoft Flight Simulator”
},
{
“ApplicationVersion”: “1.27.21.0”
}
],
[
{
“PageFaultInfo:”
“Faulting GPU VA : 0”
“FaultType: GFSDK_Aftermath_FaultType_Unknown”
“AccessType: GFSDK_Aftermath_AccessType_Unknown”
“Engine: GFSDK_Aftermath_Engine_Unknown”
“Client: GFSDK_Aftermath_Client_Unknown”
“ResourceInfo:”
"Resource GPU Virtual Address: 0 "
“Resource Size: 31457280”
“Resource width: 5120”
“Resource height: 1440”
“Resource depth: 1”
“Resource mip levels: 1”
“Resource Format (to cast to DXGI_FORMAT): 87”
“Resource is Buffer Heap : false”
“Resource is Static Texture Heap : false”
“Resource is Is RenderTarget or Depth stencil view heap : false”
“Resource is Placed Resource : false”
“Resource Was Destroyed : false”
“Create destroy tick count : 424843”
",
“ActiveShaderInfo:” ,
“ShaderLookup:” “”
[
{
“Base info”: {
“Application name”: “flightsimulator.exe”,
“Dump date”: “Thu Sep 29 13:30:06 2022”,
“Graphics API”: “Direct3D 11.2”,
“PID”: 11868
}
},
{
“OS info”: {
“Build number”: 22621,
“Service pack major version”: 0,
“Service pack minor version”: 0,
“Windows major version”: 10,
“Windows minor version”: 0,
“Windows product type”: 1
}
},
{
“Display driver info”: {
“Version”: “517.48”
}
},
{
“Device info”: {
“Adapter reset occurred”: false,
“Device state”: “Error_DMA_PageFault”,
“Engine reset occurred”: true
}
},
{
“GPU info”: {
“Adapter LUID”: 53412,
“Adapter name”: “GA102-A”
}
},
{
“Page fault info”: {
“Access Type”: “Read”,
“Client”: “Graphics Processing Cluster”,
“Engine”: “Unknown”,
“Fault Type”: “Failed to translate the virtual address.”,
“GPU virtual address”: 71689895936,
“Resource”: {
“Buffer heap”: false,
“Context pointer”: 1890523800408,
“Create destroy tick count”: 2377421,
“Depth”: 1,
“Destroyed”: false,
“GPU virtual address”: 71689895936,
“Height”: 256,
“Mip levels”: 1,
“Placed Resource”: false,
“Render target / Depth stencil view heap”: false,
“Requested API format”: “DXGI_FORMAT_R8G8B8A8_TYPELESS”,
“Size”: 262144,
“Static texture heap”: false,
“Width”: 256
}
}
},
{
“Shader infos”: {
“Info”: {
“Shader hash”: 4456501539687578903,
“Shader name”: “compute_01”,
“Shader size”: 1280,
“Shader type”: “Compute”
}
}
},
{
“ApplicationName”: “Microsoft Flight Simulator”
},
{
“ApplicationVersion”: “1.27.21.0”
},
{
“Active Warps”: [
{
“GPU Address”: “compute_01 @ 0x00000260”,
“Shader mapping”: null,
“Warp count”: 32
}
]
},
{
“Faulted Warps”: [
{
“Fault Description”: “A shader instruction caused an MMU fault when accessing memory.\nThis can be cause by a shader bug, shader microcode corruption, shader compiler bug, or binding setup issue.”,
“Fault Name”: “MMU Fault Error”,
“Shader GPU Address”: “compute_01 @ 0x00000200”,
“Shader mapping”: null
}
]
}
],
[
{
“PageFaultInfo:”
“Faulting GPU VA : 71689895936”
“FaultType: GFSDK_Aftermath_FaultType_AddressTranslationError”
“AccessType: GFSDK_Aftermath_AccessType_Read”
“Engine: GFSDK_Aftermath_Engine_Unknown”
“Client: GFSDK_Aftermath_Client_GraphicsProcessingCluster”
“ResourceInfo:”
"Resource GPU Virtual Address: 71689895936 "
“Resource Size: 262144”
“Resource width: 256”
“Resource height: 256”
“Resource depth: 1”
“Resource mip levels: 1”
“Resource Format (to cast to DXGI_FORMAT): 27”
“Resource is Buffer Heap : false”
“Resource is Static Texture Heap : false”
“Resource is Is RenderTarget or Depth stencil view heap : false”
“Resource is Placed Resource : false”
“Resource Was Destroyed : false”
“Create destroy tick count : 2377421”
",
“ActiveShaderInfo:” “Active shader hash: 3dd8ac89ee0f3d17”
“ShaderHashForShaderInfoh : 3dd8ac89ee0f3d17”
“Instance: 000001b315ced660”
“Type: 6”
“Internal: true”
,
“ShaderLookup:” “”