We just need a little bit of optimisation (Oculus)

I feel Asobo and Nvidia need to optimise for MSFS just so we can push a little harder and get more from our systems. I had a great flight in the A320 today and it would be a little bit better if I could of pushed the render sliders so I could see things a bit better.

DX12 is the holy grail at the moment.

Yes, but not just Asobo and Nvidia.

The Oculus Quest 2 link software also needs a lot of optimisation not to mention its performance is quite ‘flaky’ at times.

Given the possibilities for all these optimisations from the different providers gives me hope the VR experience on the OQ2 can be improved quite a bit.

As a long user of vr p3d and several titles .The issue is asw it is not working properly . Fix that and you will have more overhead. Same thing happened when p3d went dx12 they broke asw .

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