We Need 3rd Party Developers to Rescue Us!

Raul had his motives to move at the pace he did. Some of it was public and known, some of it more private. That doesn’t make it any less of an amazing feat, but he has his circumstances and that’s how he did it.

Notably the studio I work for couldn’t move because of our commitments for products included in the sim launch as commissioned by Microsoft. We had (and still do) a full roadmap of multiple products that we planned to push out in late Q4, now pushed back.

We’re slowly getting back on track, but we were one of the few studios who had their commissioned products ready in time for Jorg’s series of Product Demo Q&As leading up to launch. So by no means were we taking our time leisurely.

So saying that folks are dragging their heels and aren’t communicating isn’t really fair. You can’t judge one studio’s pace against another, especially if they’re on the Partner Marquee. Even if they’re not, there’s plenty of obstacles to get through to even deliver a forward compatible product.

If you really want to support the Devs at large in order to get more 2024 content to market (small m), the best thing you can do is be patient. Segregating and calling out folks whose roadmap isn’t complete or fleshed out (and thus they’re not ready to talk about it) isn’t supporting or incentivizing them in any way.

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