The best way to prevent unwanted/unintended crashes is to not exceed the planes limits.
Message towards MS/Asobo: skip the unrealistic ‘games’ options.
A crash should be a crash and nothing but a crash..
It’s a sim after all and simply restarting the flight should be the only option IMHO.
I was using the DCD Phantom, so I need to go back and duplicate with a first-party plane as bugs are given higher priority when there are no third-party add-ons involved. Just haven’t had time yet.
I’ll report it either way, of course, but just want to test thoroughly.
It’s great that if you want to play around with planes you can keep flying after crashing but in a simulator i would expect the flight to end. Seems like an oversight or a bug with the settings.
Absolutely no pop menus or forced back to the menu. This shouldn’t even be considered.
Clearly you haven’t thought this out… because the last thing I want is a menu popping up the second I touch the ground attempting a belly landing due to a gear failure. Or better yet, getting thrown back to the main menu. That would be 1000x worse than it currently is. At least now you can turn off crashes (which is the setting you are all asking for, just worded incorrectly in the menu) .. so really the request should be “Rename Disable Crashes to Disable Back On Track”
IF Your third party app that requires crashes enabled, then they clearly are not in tune with what the setting does in 2024. Get them to change how it handles the issue. Its not hard to detect a crash in simconnect.
I have a first-party app called “my brain” that asks for the simulation to end when I crash. This used to work fine in 2020, and I don’t understand why there’s no way to return to this behavior.
msfs-2024 That when there’s an accident, crash, or material fatigue, the simulation ends and leaves the option to go to the menu or restart the flight, not like now, when it returns the flight to a point before the problem.
Like msfs2020