Ever since SU5 I am getting this weird graphic glitch as seen in the video below. This started with only at night with the landing lights ON and close to the ground. But know it is happening in daylight on approach with the LDG off. After I land it get worst as well. And no this doesn’t happen at departure or cruise. Anyone else get this?
It controls tearing when you pan quickly with cameras. E.g top of frame starts drawing while panning then later frames come in, so you see two or three frames spread across the vertical height of the screen.
Possibly why all camera pans have been slowed down with SU5
FYI there’s two other threads that I think highlight the same issue. I had it a day ago but bizarrely it has totally gone away and I changed nothing (my Usercfg.opt file is read-only and my Windows/nVidia setting weren’t changed either) - I tried everything from 105-200% Render Scaling (my config is fixed at 100%) - someone else on that thread commented similarly. I even ran it for a couple of hours to see if it returned (with temp build-up or cache filling up). I’ve now moved from nVidia’s 471.11 to 471.41 and it’s still ok, though some were recommending frolling back to a 466 variant IIRC.
I didn’t see any updates to MSFS.
I see one thread has been referenced above, so here’s the other for reference: Screen tearing, lagging between views