I’m amazed the initial release was on schedule last August, and has continued to be developed so rapidly. I’m thankful simply for that, even if the glitches can get frustrating at times.
When I feel frustrated I take a break, get out whatever book I’m in the middle of, and read a few chapters… no big deal.
Your right, I think they should give those of us having problems, a refund, and we can just leave, and invest in a product that actually works and gets better, not one that barely works and keeps getting worse and worse with every update…
But at the moment, we paid for a product that keeps getting worse and worse, so if we cant fly we might as well come in here a complain…Hmmm Kinda of the way the real world works eh?
I’m not sure if I just uncovered something about the included planes.
I just tried to run an AI-controlled test flight, using the 747. I wanted to see if the AI could launch, land, and park the thing. Apparently, there’s extra docking content when you land the plane and bring it to the gate. I had never used any of the airliners. I prefer small, agile craft, always flying below 1000 feet, because I wanted details on these far-away regions. The game I envisionned was the one hinted at in the old opening cutscenes. Specifically, where the AI takes the A5 for a spin around the Seattle Space Needle.
The plane didn’t follow the proper trajectory when landing. It landed (brushing the water )but never made the gate. I never got an option to force the AI to park at gate. Most important: I got, for the first time ever, a “not enough bandwidth error.” The performance, already lacking on other planes, was now unbefitting a released product. Literally a slide show. (Only weeks ago, I had my best NYC runs on an Icon A5. Near max settings, 4K HDR. Mostly flyable, with the odd slowdown when nearing community bridge content.)
I started wondering…is the game actually streaming the plane you fly? Is it treating the entire PC version like the PSnow service ? Even if you’re not using real-time traffic? Is the terrible, half-rendered, clay sculpture NYC skyline (and later UK/Paris photogrammetry) because none of the content is reaching your PC in time to render? If so, no setting will save you, and no card. Not my RTX 2080. Not the RTX 3080 I’ve been trying to buy since September 2020. And not the RTX 3090 I’d never consider, constrained by finance and 2 slots.
And having FIOS high-speed won’t save you, either. This is outrageous.
Photogrammetry, ground textures and geometry are all indeed streamed. What you are storing on your computer are custom built 3D structures (like airports) and autogen building blocks. For a standard wilderness scene, the geometry of the ground along with the textures are downloaded. The sim also downloads vector maps that tell it where roads are, where forests are, where water is, where there are houses, etc. Then the game goes looking through the assets you have on your PC and starts populating the environment with roads, houses, trees, water, etc.
This is needed because you would need a ridiculous amount of storage space to hold the entire planet in the present level of detail. Although you can try, by increasing the size of the rolling cache.
When you internet connection drops, the sim reverts to a much lower resolution ground mesh and texture which is stored on your PC.
And aircraft are in their entirety stored on your PC.
I wonder about how much data are we talking about if the complete database assumed to be stored in our SSD’s ? (Except the real time traffic weather etc. certainly). Do we have any clue from Asobo or MS ? Just curiosity. Nothing more.