What better PostFX for MSFS means for realism

Comparing my first flight IRL in a Cessna 172 with MSFS default and then with a bit of colour grading ontop. This is just my perspective as a game developer and artist demonstrating why proper colour grading in post can make a difference in terms of realism for little to no performance cost provided the postFX stack in engine is comprehensive enough.

Would love to see filters or at the very least some basic options available out of the box. SweetFX and ENB’s have always gone hand in hand with flight simulators and MSFS should really consider exposing their post stack to the player out of the box to continue that competitive edge on the market.

2 posts were merged into an existing topic: Options for contrast, brightness, gamma, hdr, sharpness level, color saturation, etc

Hi there,
Awesome comparison video! Thank you for that!
I moved your post into a newer topic on saturation, contrast, etc. because it managed to get 29 votes as of this writing. Thank you for your understanding.