What can we expect from directx 12 in MSFS?

In their Q&A they said that MSFS will not profit as much as older Sims performance wise as the code was allready “state of the art” to make use of performance optimization thst older codes got through porting to DX12.
There will be some improvement but will be consumed by the higher demand for new effects that can be implemented with DX12.

So expect better visuals but not better performance.

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