What do you do with fighter aircrafts on this sim?

As noted also by @Batterby76, you stand corrected :wink:

:smiley:

(I’m not sure which of the influencer videos from October contains the part where Jorg talks about the change.)

To the point of flying all these aircraft, it’s useful to find the Pilot handbooks for the aircraft (all aircraft for that matter). For warbirds I tend to start at these sites…

http://aviationarchives.blogspot.com/ <–this one is great, as they all are

Go to the Technical Orders/Type-Specific section for the flight manuals
(They reorganize this site a lot, so if you get a 404, just go to https://www.usaf-sig.org and have fun searching… tons of great information on the site)

Other things to do:

  1. Learn to do a Case 1 Carrier landing (the specific pattern Navy pilots use to land on a carrier). In MSFS2020 you can actually do carrier landings, I don’t think that’s in 2024 yet - but you CAN still learn the pattern, throttle control and high-alpha required for a carrier arrest. It’s very different than a normal landing and some of the technique you learn in MSFS will transfer to DCS.
  2. I haven’t tried this yet until they get live traffic more stable - but fly a pattern with an AI plane (live traffic or otherwise). If the AI is decently modeled, actually flying 5m off of their wingtip is a really tricky skill but will set you up for mid air refuel ops (again, DCS…)
  3. Any of the blue angel manuevers - the high alpha low-pass flight is an easy-ish one to get used to, but there’s tons of other things. Their videos are basically a checklist for non-combat jet ops.

I fly the Hornet - in MSFS when I just want to chill and in DCS for more interesting engagements.

Also sidenote: I HATE the MSFS 2024 Hornet. 2020 was fine. I don’t know how to explain it and I’m not an expert here, but it just feels… arcadey. Takeoff feels weird (it always pitches incredibly high on wheels up, feel overtuned), their implementation of how FCS flies feels way too forgiving and it seems to have too much thrust… but, granted, I’m just comparing to MSFS 2020 for the super hornet (and DCS World for the legacy)

I think that overall, the flight model and performance figures are much better represented in DCS for these kind of aircraft.

DCS feels more fluid, less sensitive so bigger inputs required which seems to be correct looking at real footage. In FS20/24 it comes down to millimeters.

If you are looking for a realistic experience, you don’t fly C172s or Airbusses in DCS and similarly don’t fly F16s in FS20/24, each sim has it’s own strenghts and weaknesses.

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I fly my fighter planes from point A to point B. As in any flight, the challenge is managing the plane, navigation and of course, the weather.

I like to imagine myself as someone rich enough to actually own one of these birds and to just take them for a spin once in a while.

As a matter of fact, I just came off a flight in the P-38 Lightning from OPSD, Pakistan to VIRB, Northern India. Towering, snow capped peaks all around, and wonderful weather today. Quite a treat - I enjoyed that flight a lot!

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Appreciate the side by side - I know I don’t have the knowledge to really ‘know’, and since DCS is the legacy hornet vs. superhornet I couldn’t tell if it was just 'superhornet is wildly different. But both are a similar airframe and MSFS just felt so unrealistically twitchy (even with tuned input curves)