What is missing the most for me

Challenge and Risk.

This is flying we’re talking about.

Why can I one-hand Tom-Cruise it in any aircraft?

Why can I execute belly landings with total ease?

Why can I charge at the runway at 250 kt, drop the flaps and gear at the last second and land safely with no damage or trouble at all?

Why can I fly straight up in the air with an aircraft never designed for that?

Why can I run the ITT in the fire zone with no damage for hours?

Why can I do a 10g inverted loop dee doo without my pilot passing tf out and me plummeting gloriously into the ground?

Why can I yolo right into a massive thunderstorm in the lightest most fragile craft in the sim and live to tell this tale?

Why does nothing even the slightest bit unpredictable occur on any flight?

Why don’t i need to push a single button on an entire flight in a complex aircraft?

That’s my problem.

If you all are having a great time just staring at scenery, more power to you. Me? I want to be mentally engaged when I’m flying.

These are all great questions and the answer is, of course, you’re playing what is a basic XBOX game.

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I think I finally understand why people have been saying that.

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Yes and now the wow factor regarding the visuals has been used up, people have finally realised what a crock of doo doo this is.

Which is what was said right through Alpha and Beta (as I understand it)

Yea, system failures would be nice. But, in order to add failures, they have to fix failures first. Development failures like turbo prop engine simulation.

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That sounds like some kind of flying you are doing there! You would have died long ago in RL.

They don’t know this and nobody will believe this.

But imagine for a moment they implemented all these aspects of the realism that many wish were there.

Now say when you purchase the game, you get all the default aircraft: One of each.

If you damage it, you pay a small fee to fix it. Say 2 dollars to replace the engine.

You crash? Well son, you gotta buy a new one if you want to fly it. Five bucks.

Welcome to the most punishing but also the most captivating and engaging, and most popular and one of the most profitable, sims or games ever implemented.

Because while yes while you fly your life isn’t on the line, but what you do actually matters.

You would care for your aircraft. Name it. Customize it. And worry about a challenging flight - am I going to get this baby home?

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Are we playing the same sim? Do you have damage turned off? I tried water landing several of the aircraft and except for the ICON, I heard the ear ringing sound of death (where did they find that sound??). Even in the bush missions I saw something interesting expecting a stall warning for an accelerated stall and instead BOOM… black screen of death. The ITT issue I will give you thou IRL my aircraft runs in the red on take-off which it is designed to do for a few minutes.

Now one event happened last week which really peaked the blood pressure; I showed 5% fuel left coming into Burbank in an CJ and all of a sudden… silence. Fuel starvation. Luckily the plane made it on the ground though I am sure that little airport in California has houses at the end of the runway outside of the sim and would not have appreciated me barreling into the family room at 2 am.

I also forgot to turn on the icing one flight over the Pacific while I took a nature break and came back to a full stall that had flashbacks to an unfortunate event in aviation history. I learned about a new island that day.

As far as YOLOs, well, there are some aircraft that make it and some do not. There is a story about someone in a hot air balloon going up thousands of feet and living to tell about it so these things happen. Airplanes are not made out of glass and it takes a lot to break them. Some more than others.

Either way, we do things in the sim we would not really do and TBH there are things I do in my plane I would not do in a sim because, well, boring.

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Haha… Considering, how I took care of my REP Baron58 flying in Xplane, and how much it hurt when I broke something that would cost me virtual FSE dollars. This might very well be the most evil micro transaction Microsoft can implement.

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Maybe virtual consequences would be enough to make me behave. But at least the systems to play that way need to be there first.