When completing a 3d object in blender, the workflow i was told , while watching online videos, was to export the object into FS2020 by loading FS, going to the airport i was working on , opening the SDK and choosing the project - building package’, then close everything, including FS2020, go back to desktop and reload FS2020 all over again.
Then going back to the airport, loading the project in SDK and then opening the bgl file to finally place the exported object in the right location.
The problem is this is very time consuming, due to FS2020’s horribly long loading times. (and this is even with the community folder empty).
for example if i need to re-tweak the obect in Blender a few times to get it right i may have to open and exit FS2020 upto 5-10 times a day!
Is there a faster workflow for testing exported objects in blender repeatedly (if i have to go back and forth between tweaking it in blender and checking how it looks in FS2020 ?
I don’t have to reload the whole MSFS when I add a new blender compiled object to my scenery. I copy the .bin, .xml, .obj and its texture then build the project/package and my object are reloaded and selectable in the object list.
As far as I remember, even updated texture are reloaded transparently without doing anything specific.
Thank you for replying. So where do you copy the bin/xml and obj file to ? isnt it already saved in the model-lib folder in the project in your MyFSproject folder (that the SDK loads projects from anyway ? the xml file is also higher up in the root, but still in the same project folder
So , if i want to tweak an object in blender (that i earlier exported in FS), i can do that in blender and re-save it as the bin/xml/gltf files ? Then (while keeping FSloaded in Dev mode, i just ‘build package again’, and it once the console shows its finished, do i just click on the bgl file and ‘load in editor’ ?
So where do you copy the bin/xml and obj file to ?
My Blender export the 3 required file for each object (.bin/.gltf/.xml) + texture files in its own folder because it’s the way I have configured my Blender. Up to you to generate it directly into the appropriate PackageSources folder
Along the project loaded, rebuild all packages makes your object list reloaded automatically. Sometimes, I have to reload in the editor the .bgl package (and not the whole project) to have my object updated visually.