Thank you for replying. So where do you copy the bin/xml and obj file to ? isnt it already saved in the model-lib folder in the project in your MyFSproject folder (that the SDK loads projects from anyway ? the xml file is also higher up in the root, but still in the same project folder
So , if i want to tweak an object in blender (that i earlier exported in FS), i can do that in blender and re-save it as the bin/xml/gltf files ? Then (while keeping FSloaded in Dev mode, i just ‘build package again’, and it once the console shows its finished, do i just click on the bgl file and ‘load in editor’ ?
will it then show the updated textures / object ?