What setting controls the crispness of the ground detail?

I’m loaded into the default settings that were set for my Oculus Rift CV1 and the ground markings on the runway are very low res. They are just popping in as I go over them. What setting can I change to increase this? Is this related to draw distance or textures? Both?

Found it! It’s Texture Supersampling. It was set to Off, so I put it back to 8x8. Let’s see how it effects performance.

Here’s a before/after pic.

Before:


After:

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Interesting, nice find.
What’s the hit on performance ?

I didn’t seem to notice one, but I didn’t have an FPS counter running either, so I can’t say for sure.

My specs for reference:
Ryzen 9 3900X
Nvidia GTX 1080ti
32GB RAM
Game running on NVMe SSD

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