I’m loaded into the default settings that were set for my Oculus Rift CV1 and the ground markings on the runway are very low res. They are just popping in as I go over them. What setting can I change to increase this? Is this related to draw distance or textures? Both?
Found it! It’s Texture Supersampling. It was set to Off
, so I put it back to 8x8
. Let’s see how it effects performance.
Here’s a before/after pic.
Before:
After:
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Interesting, nice find.
What’s the hit on performance ?
I didn’t seem to notice one, but I didn’t have an FPS counter running either, so I can’t say for sure.
My specs for reference:
Ryzen 9 3900X
Nvidia GTX 1080ti
32GB RAM
Game running on NVMe SSD
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