No shimmering any more? Better FPS? Both?
What do you think?
Doesn’t DLSS typically reduce the internal rendering resolution of a game in order to improve performance? Does it ever really provide better image quality than native resolution?
No. It cannot provide better quality. Quite opposite, very close to native res but less. It is definitely going to give us better FPS, it’s something for performance. Will there be quality loss? We will see. 
According to that one drev QnA it will indeed fix shimmering. Hope visual quality doesn’t suffer too much though.
If it could also reduce the stuttering I’ve been having since SU8 that would be great
I am going to guess that if the shimmering is actually fixed in VR, it will be fixed in 2D as well (i.e. fixed in the game code). I cannot imagine Nvidia’s DLSS to be magical enough to fix the shimmering in the sim by itself alone.
I have my doubts. As it is, I’m at the minimum end of my quality threshold on a 3080ti (all settings high, 90% scale on a G2 or 100% on a Quest 2). FPS is usually 30 - 40 FPS. Flying in pitch black over the ocean at 5,000 feet can get me up to 42 FPS. Low altitude around complex cities and airports is usually lower 30s. Most conditions are 34-38 fps.
Anything I try to improve framerate just hasn’t been worth the tradeoff.
You are very very wrong. That may have been true with DLSS 1.0. Since DLSS 2.x most of the time the result is actually not just better performance, but a better looking image as well (at least on quality settings) since it replaces TAA and is in fact doing a better job at antialiasing as TAA which happens to be quite broken a lot of the time.
That is only correct for some titles if implemented well. Speaking of general, it is very close to native res in quality mode, that’s correct. Also depends on the resolution you are running etc etc. I am not expecting this to become real for MSFS anyway since it’s GPU eater, not earlier than 1-2 years to be precise. At least, even quality will provide degraded graphics in my opinion, but lets see 
it all comes down to competence of the devs. Especially now when it’s open source etc. It’s theoretically far easier to implement, or so i’ve read. Guess we’ll find out
When it comes to Asobo, honestly, my hopes are low-erish 
Let’s not forget that as announced for MSFS, DLSS will be exclusively tied to DX12. Given that, all I can think of it’ll be a big “we shall see”, but still hoping for the best.
From what I’ve read about DLSS, titles that have implemented it well allow owners of 4K panels to enjoy titles at 4K that look nearly identical to the raw 4K rendering but at a playable FPS that the raw 4K rendering can’t deliver.
Yes it can in some situations because the process can effectively create a TAA effect by the nature the way it works. So a good example would be if we did DLSS of scaling x2 from. 1080p to 4k. The 4k image may actually be better antialiased in motion than raw 4k. This is simply because AI is better than TAA algorithms. Not by a huge margin, no but it is possible especially in scenes with fine objects in motion such as trees or fences, but these situations can also introduces artifacts, so there’s a trade off.
I use a Quest 2 and run at maximum resolution, I hope it improves the aliasing/shimmering.
The FPS boost when GPU limited will be nice, although I am relatively happy with performance when the sim is GPU limited. I have more frame rate issues when CPU limited near large airports, and have to turn the terrain LOD down significantly (compared to 2d mode) to reduce the CPU burden, and therefore get more building pop in. I hope they are also looking at VR CPU/mainthread optimisations to allow us to improve these frame rates and/or increase LOD closer to 2d mode.
You get shimmering on the Quest 2?
I was near shimmer free on the Quest 2 but it’s a problem on the G2. I was using 100% FSR scaling and Virtual Desktop with the Quest.
Yeah I get aliasing on thin objects like masts or wires, which I think is to be expected without more AA, which probably costs performance - at least until new technologies like DLSS. It has been the same like release. As you know nearby objects look great with Q2 and Virtual Desktop.
But I also get some shimmering buildings in middle distance since SU5, it is widely discussed in the below bug thread. I personally suspect it is an LOD issue rather than just an AA issue, but I am mentioning it here because I believe the devs talked about DLSS when asked about this problem in a Q+A session.
FSR or NIS? FSR was the shimmer trick for me on the Quest. But the G2 gets me on the G1000NXi details.
I think these things are hard to pinpoint because of architecture, software, raw compute power, and brain interpretation.
Having gone through some hardware changes, I’m keenly aware of how we can all see different things.
I agree. There is definitely something wrong with the underlying LOD. When I turn TAA off, the amount of shimmering is absolutely ridiculous. Try it and ask yourself have you ever seen another game/sim without AA enabled look so bad. I even tried clamping LOD using the Nvidia driver but that does not help at all. This indicates it’s a shader aliasing issue rather than a texture aliasing issue. Franky I am amazed that TAA is doing as good of a job as it is.
DLSS is not great in VR, it adds a weird pulsing to the image which is not noticeable in non-VR games but in VR it’s very obvious and uncomfortable.
DLAA on the other hand is the AA pass minus the upscaling and this is a great feature for VR and removes most of the issues TAA exhibits.
i don’t know where you saw DLSS do that. I’ve tried some DLSS VR games (asseto corsa, no man’s sky, hitman 3 to name a few) and i’ve not seen anything but pure benefit.
I am using OpenXR toolkitt and I turned off the default MSFS sharpening and turned on the sharpening in the OpenXR toolkit to 20% I am using the AMD algorithm in openxr for the upscale and the sim is set on ultra on ground detail, clouds and LOD, everything else in high…No shimmering here. Using the g2. Disabling the simulator’s sharpening in the configuration file is a must.
I’ve also seen DLSS in Cyberpunk and RDR2 in VR with Luke Ross Mods. DLSS makes the difference between 40 and 70fps at nearly indistinguishable clarity.