What to expect from performance updates?

As it has already been established that this game is incredibly GPU heavy (which is probably my main problem when it comes to performance with only having an RX570) but after doing some testing in the simulator it seems I am also memory limited (see below image).

I am aware that DirectX12 is going to be introduced at some point this year, but what exactly can we expect from that? Furthermore, I think we need a little more transparency from the devs relating to what they are doing to try and improve performance of this game. I would love to hear what others think we should expect in the upcoming months relating to overall game performance.

Hey! I think I have got the same issue as yours, please check out my thread here:

Looks like CPU limited, otherwise it would say „limited by GPU“.
Right now GPUs are not the problem, its usually a CPU limit as only one core gets really utilised. So your cpu usage might be low overallbut one core is at 100%. The GPU is rarely the limit unless its a really outdated one.

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Not sure how CPU could play a part in it seeing I am running a Ryzen 7 2700X eight core. Especially in areas of high density the GPU really comes under stress. I don’t think I have ever really had a problem with the CPU

Yet is limited by CPU

GPU would look like this

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You are CPU limited, just like everyone else is, that has a decent GPU. DirectX 12 may not help things very much either, as the developers said the bottleneck isn’t even in the graphics render pipeline.

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For months that’s really the one thing I couldn’t wrap my mind around.
In a time even common cell phones have 4-core processors it’s simply unfathomable to me that they’re making such an advanced and demanding piece software of that is limited on performance because it can only use one processor core.
Anyone here know how and why that is?

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The game can use many cores and threads already. It is the synchronization between all of the threads doing different kinds of work that seems to be the issue.

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the more cores they have the worse


unfortunately this is how it looks

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Wouldn’t be a good idea then to disable Multithreading if you have a 16-core CPU? Would cut it down to 8.

Disabling multithreading brings me about 3 percent is not noticeable
I’m currently using an Asus Maximus Gene XI is quite comfortable to set multicore is currently set to Auto

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My Ryzen CPU with 16 threads looks similar. I tried adjusting CPU affinity, to no avail. I’m on a laptop so balancing performance and temperature makes things a bit trickier.

I’ve got a Ryzen 5 5600X and an RTX 3080 and I’m almost entirely GPU limited. I’m getting the low 30’s FPS in cockpit. Its really only since the last round of sim updates. Before that I was getting 50 - 60FPS in cockpit in the F-15. Decreasing graphics settings wins me back some FPS, but not much, but I’m still GPU limited no matter what. I find it quite odd.

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this is the maximum I can achieve with the CRJ in FPS in the cockpit am so close between CPU and GPU limit


The GPU is 87%.

The higher the render resolution, the more GPU limited you will become.

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Right what also takes away CPU load they go back with the traffic settings
for me this is just the ideal between CPU and GPU

Ryzen 2000 series is a disaster for MSFS. It has poor single core performance (MSFS is a DX11 game, relying mostly on a single core / main core), plus the latency problems of Ryzen, that was mitigated in the 3000 series and dealt with in the 5000 series.

So your Ryzen 2700X is a big part of your problem right now. If you update to a 5800X, you will gain some good frames and smoothness in the process. Also, get some good RAM, like 3600Mhz CL14.

True multicore features will only be possible with DX12, if they are willing to rewrite the code (I doubt very much). As long as the game is DX11, the main core will always be the source of bottleneck with stronger GPUs.

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Ah okay I see. I may be mistaken but from the last time I checked DX12 was on the community wish list and was said to be coming this summer. With Asobo, something tells me that isn’t going to happen. Before purchasing new hardware however, I do want to wait and see what they come up with.

So would you say that the 2000 series could be worth something if the game had decent support for processors that rely on multiple cores taking the workload?

where did you record this ?
wants to test this quickly
about England it does not look better for me

Yes, if the game was DX12 and coded for several cores, the 2000 series would not be that of a problem. It would still lose to Intel and the Ryzen 5000 series, but not by much. The problem is that DX12 is hard to code for, so even some DX12 games still favor single core performance. But you see games where the Ryzen 3000 series is ahead of Intel, and that means good multicore use.

Asobo might bring DX12 just for the bling, like Ray Tracing and such. I don’t think they will rewrite the code to multicore use. So I guess we are stuck with the main core. But I hope to be wrong. The MSFS landscape is too beautiful to be wasted by a main thread bottleneck.

And I would wait as well to see what they will bring and what Intel and AMD will bring with DDR5. 2022 might be the year to update.