- A proper career mode. Start with learning to fly in a small Cessna and gradually move up to jetliners,
- Fully separated unit selection. Now you can only choose between “imperial” or “metric” or “hybrid” but can’t choose any unit individually.
- Full control over installation so that I don’t have deal with the game dumping tons of stuff on the C-drive-
A) The ability to conduct a ‘Walkaround’, its a fundamental part to any flight from C150 to A380 every flight requires a thorough walkaround.
B) Much more environmental variability, moving trees when its windy, leaves on the ground, flocks of birds in the distance, smoke from houses / factories, haze, smog.
C) A co-pilot. I mean honestly, all aircraft of a certain weight category are multi-crew as mandated so where is the FO ? talking to the PAX ? A simple checkbox, do you want to be FO or CPT ? and then you spawn left / right . and a co-pilot spawns opposite. simple. all they have to do to look believable is to turn their head left or right every now and then, kinda. liike scanning instruments.
D) MUUUUUCH better physics. CFD (Computational Fluid Dynamics) model as default and the shape of the plane actually flies because its going through a CFD.
E) Missions that are more interesting. like not 5 min land here or whatever. I want to be a seaplane pilot in the bahamas. I want to fly 4 sectors (when playing) as an A320 pilot with FULL variation of PAX loads / Weather. I want endless missions based on variation. It would be so simple to just get the program to randomize sectors from a list of airports around the US for example. Fly for ASOBA Air, its the new kid on the block, budget carrier of course, no free snacks and crammed in like sardines. $50 to print a boarding pass at the airport style LCC lol ! The mission system just randomizes a flight for your to “Operate” using a pre-selected list of sensible airport pairs - VERY EASY TO DO !
F) A Much improved ability to inspect / walkaround / walk inside your plane while in the hangar. At the moment its too limited - its boring.
G) Improved wind / speed sounds. The sound set is waay too monotone. There are very few random sounds and almost no sounds from weather etc. We need many more default sounds, especially those that originate from speed / rain / weather. Engine start should be a bit louder.
H) ATC That actually works. Wow imagine that. 2 and a half years after the beta was released and there is STILL NO LOGICAL FLOW TO THE ATC>. ITS STILL WANTS ME TO CLIMB on final ■■■ what is going on ! did they fire the intern in charge of writing the ATC logic ? It should be BASIC AF, ITS ALL IN A BOOK SOMEWHERE ANYWAY, ATC IS one of the MOST rules based conversations you can possibly have in the first place. It should be PERFECT by now. yet its 2+ years after release.
I) MUCH better Ground Handling, the aircraft have always felt like they are on ICE sliding accross a DEAD flat surface. So boring and immersion breaking. there is no feeling of weight / i suspect there is no working suspension system in any asoba a/c. also there are BUMPS along taxi ways by the way ! add a little roughness to taxiways and allow for runways to be smoother. sure. at least we’ll get a more convincing feeling when taxi / takeoff / landing - arguably the most exciting / engaging / visceral parts of some flights. Also wheres the ■■■■■■■ turblulence in flight ? i have never experienced anything other than some weird swaying side to side in the sim but IRL turbulence can be felt and heard - bang - thud - drops in altitude (albeit slight of course, but some airliners have dropped 100ft through cold air pockets. and others have smashed passengers against the roof. there is lacking feeling in this Sim/game whatever you want to call it. dosent matter still lacks feeling.
J) Busier airports, more vehicles, more taxing GA aircraft, more stuff going on please !
The WORLD FEELS DEADPAN because its sooo bland. nothing moves. no other taxing planes. nothing.
K) and finally, scrap the default menu music it fkn sucks compared to the original FSX song and that says a lot. It needs to be upbeat, exciting, and interesting and last long enough so that you can dig around the menus for ages. currently its irritating to my ears, makes me feel depressed and makes no sense - some idiot milennial must have been in charge of menu music.
An F-16 with better sounds and cockpit, and an F-35 with fly-by-wire.
YEEES Give us some raytracing please ! should be so easy to do in a sim, its just one Global Illumination source. lol… the sun …
Currently the shadows look appaling on the ground. just some big dark blob under objects ?!.
Half Life 1 had better shadows.
1-AA-get rid of shimmering. It wasn’t there before XBox.
2-Get rid of horizon line.
5-Weather-( clouds look like acid wash and a gradual implementation of weather ).
6-Ray Tracing would be nice.
7-A little more optimization.
Saved flights restoring the toolbar when loading on Xbox…
Stability! I don’t care about anything else anymore. Don’t even have an opportunity to care because it crashes more than ever. Countdown freeze in the middle of the screen hasn’t even been fixed. Everyone laughed at Cyberpunk, but that has all been fixed. This is only getting worse on xbox. Can’t speak for PC.
Agree 1000% I have some things I’d like to see, and they may be coming soon, but right now I’d gladly settle for STABILITY…it seems like every update brings another issue or two…at least.
Interesting topic, think I did not wrote here by now
I personally think technical the sim is on a good way and also I think it will never be “complete” but it will be out of support
Anyway what I’d love to see in future would be:
A dynamic living world in which ATC, live traffic and multiplayer feels more connected with options for certain features to be turned off (like disable multiplayer from interrupting ATC on client side). In general I’d like to see all aircraft being seen and guided by ATC to take action especially when it comes to collision avoidance and spacing between aircraft.
General traffic improvements will also be welcome - traffic should make use of rapid exits from runways and show a more realistic behaviour.
Water physics and hard decks on ships - thinking about helicopters it would be really challenging to land on a rolling ship which takes me to…
FSX style/story based missions like helicopter rescue missions being possible - something to do alone or as a team like aerobatic missions in Dubai, firefighting, SAR missions, something like this
Getting rid of more FSX or even more legacy code as that’s just limiting things and is likely the cause of some issues.
A further expanded SDK for the time after support
- Live Players and AI model matching with authentic liveries
- Usable replay function
- Weather Radar API for Fenix and other addon aircraft
Those are the most important for me right now. I only started using MSFS though because before there were no in depth airliners simulated.
Default integrated helicopters and their physics, a flight sim without an entire section of aviation is like a driving sim without buses or trucks!
Proper night lighting, no autogen pop-in, haze/visibility setting & tied to live-weather in miles, and SEASONS!!!
After ~50 hours on PC. SU9.
- Radios for multiplayer flying “out of the box”
- API improvements, allowing custom cameras, traffic & weather injection
- Fix floating rwy lights seen on multiple sceneries
- Proper logbook
- Better slew mode (more rate of movement options etc)
- Pilot controlled lighting
- Dynamic sceneries, opening of doors etc
- Ability to set sound levels based on a/c type
No ctds and cockpit screen going out hopefully they will fix it
Better ground textures when close to the ground (Planned to SU10 if I’m not wrong)
Pmdg and pc stuffs on Xbox (the whole thing about WASM)
Decent ai traffic and regular schedule update
All photogrammetry cities available in the world
Better photogrammetry quality
Improved airports and apron night lights
Make the EGT rise to 580°C while N1 stabilizes (instead of having EGT continue to rise for several seconds after N1 is already stable) in the Fenix Airbus.
And patching the visuals (position) of the PMDG 737 pilot´s side footrest bolts.
This would make the Flight Sim 20 complete for now, while I wait for further PMDG and Fenix releases…
By the way is EGT eject gas temperature the same as ITT interstage turbine temperature?
- Realtime weather improvements and radar.
- Turbocharged piston engine logic (critical altitude, mixture settings)
- More dynamic and responsive flight model (to offer better support for gliders)
- Multithreaded performance (DX12)
- Improved ground handling/water handling physics
- Correct autopilot behavior (Bendix KAP 140 and Garmin)
- Enhanced Garmin instruments (Working Title, please continue your great work on this )
- More complex offline ATC
Everything else is a bonus for me
When the queen has her first audience in Flight Sim 20 (and with functional weather radar, of course)…
Or was it the Triple Seven with her awesome neon-yellow-greenish cockpit illumination? Decisions, decisions. But why decide I am going to install both!
(And the dream of ever having an Airbus A350 in the hangar will be forever unfullfilled… too bad!)
- crash physics? These doesn´t exist or am I missing some setting. I can crash at 700 knots the plane will just bounce up in the sky. There is no ability do damage any airplane at all by a failed landing or hitting a tree by misstake while racing the valleys have no ill consequence. FSX had this overstressed messages and your missactions would get realistic consequences even if it had no visual damage modelling. Just that would make it feel a lot more serious.
Beside that I would not mind my beautiful plane break down in multiple pieces to punish me for my illdeeds as well but the important thing is that a crash is a crash. I like to pretend this is a sim but it feels like an arcade game not having any damage. I am not asking for guns here
- some kind of euro truck simulator career mode. I mean the world is there all is needed is some simple databases. You can have passenger flights, cargo flights, tourist flights, all kind of various tasks. You pay for the wear and tear of your fleet, pay pilot salarys etc etc.