Obviously just as a disclosure yes we want a stable game first. But, if and when all the random CTD’s and such are patched out:
What kind of content are you willing to pay MS/Asobo for?
I know the type of things that I cannot assume would be free updates but I would pay 20-30 bucks for. Based on what they have said, world updates will be free, but things like helicopters would be paid DLC. I assume that since Asobo is aware that 3rd party devs are much better at producing complicated airframe systems and such that most DLC would be things that integrate some kind of new engine function that involves backend programming on their part. I know that this stuff is controversial right now but I can’t help but think about where this sim could expand upon things.
Heres a few things that conceptually I would be a sucker for. Each pack I assume would have some kind of new game engine function (that is available and improved in base game to realize the DLC and make it available to 3rd parties), some custom airports, and a few new airframes. I get the feeling it would be similar in concept to how they have done the premium/deluxe upgrades (whose planes I hope will be polished up a bit to get working properly currently). Any airframes added I assume will be relatively simple implementation comparable to the best basegame planes rather than study level stuff. Im no expert so im sure my selections are pretty basic.
1. Helicopters: this is a given and yes I would pay money for Helicopters. I think that this would pair well with photogrammetry in big cities because large buildings and some POI buildings tend to have Helipads on the roof (just take a look around Tokyo). I have said before that I believe that helicopters would be an expansion that improves the game “more than the sum of its parts” because you are able to experience current world content in a totally new way the world over. As they said this will require backend engine work to add the functionality and that work would be available to 3rd parties once its in engine.
Locations:
I would like them to add support for helipads not only at airports but also atop rooftops in select areas, maybe even hospitals, or if they are really ambitious, add very unique places for helicopter pads (ships, static or mobile), Oil platforms, Sealand, Helicopter Search and rescue airports,
Helicopters id envision to see in pack:
Bell 206 Jetranger
Hughes Model 500
Eurocopter EC135
Boeing CH-47 Chinook (yeah right)
Augusta Westland AW109 (fancy retractable landing gear)
Additional Game Engine functions:
I think “tagging” locations on the ground with a click that puts a UI node would be neat if they had SAR missions. You could literally click outside to mark a spot on the ground and radio it back.
Spotlight (could be heavy on the lighting engine)
Landing on moving ships.
Possible missions: Rooftop landing challenges, sea platform challenges, SAR, Heavy lift, Ship landing, city tours, firefighting, bush cargo hauling
2. Astronomy: Basically a DLC that adds astronomical themed expansion content. See my previous thoughts on it here AR Astronomy Overlay . I can see it being done in conjunction with other aeronautical science organizations or companies. I don’t really think they will ever add spaceflight, but high altitude and maybe LEO content far in the future. There are most certainly engine limitations that are probably not worth fixing. That doesnt mean that there isnt a lot of cool stuff that involves the beautiful starfield and/or experimental aeronautical science. I can see them improving the skybox and astronomical simulation system, with enough detail to show constellations overlaid, planets etc… Hopefully to such an extent that they can add an Astronavigation function to the game for flying vintage planes the old fashioned way.
It could also have sort of an experimental/science plane theme as NASA and ESA have always had many cool experimental craft. It also gives the Asobo a way to get non-military “fighter jets” in.
Locations:
Many “airports” that are tied to NASA or the ESA. Cape Canaveral, Baikonur Cosmodrome (or the airport nearby), Guiana Space center, one of SpaceX test sites, etc. Check this map of spaceports, most of which I believe are coupled with terrestrial airports Spaceports
Airframes:
NASA Grumman X-29 (as long as it has awesome flight dynamics)
F-16XL
Super Guppy (lol probably not, maybe 3rd party payware)
Something oldschool with and astrodome bubble on top. Maybe an Electra or a old warbird.
Bell X-1
NASA ER-2 (U2)
Additional Game Engine functions:
High altitude flight (FL700+)
Supersonic Flight (would be needed for many other things)
Astronavigation (nautical sextant)
Detaching From larger planes in the case of the X-1.
Improved skybox and starfield simulation (its already awesome though).
Possible missions: Experimental plane landing challenges, astronavigation challenges, real avionics failures (have to switch to astronavigation), chase planes
3. Seaplanes: I really want to see the seaplane support supported in a major way. I know that it is basically in right now, but we do not have a proper seaplane yet. There are a quite a few things that need to be improved before we will have some really nice seaplane content. At some point, id like seaplane bases to be a part of the world map, and that addons like On-Air will support jobs between them. This would involve them being added as real seaplane bases and programmed in.
Locations: Basically all over the North American Pacific Northwest and Alaska. Specific places include Rosario Resort in Orcas Island WA (orbx better model the resort and marina), Lake Hood in Anchorage AK, Juneau AK, Lake union in Seattle WA, Keehi Lagoon in Honolulu HI.
Planes id envision to see in pack:
Allow Floats on all reasonable base aircraft like the 172 and the Cub
de Havilland Canada DHC-2 Beaver
PBY Catalina
AVIC AG600 Kunlong Very large seaplane
Additional Game Engine functions:
We need seaplane bases as airports on world maps along with all the functions that entails in game.
Wake modeling
Better float physics
Better Marinas and boat traffic
4. Antarctica/Arctic: So I can see a world update with Antarctica and the Arctic regions completely overhauled. Current avionics in game go berserk over the poles, so that would need to be fixed, id hope we get that for free at some point. This DLC would be things that are related. Ski’s on many applicable base planes, better weather physics for snowstorms and icing/deice. Theres probably a lot of functionality that im not thinking of right now that involve extremely low temperatures that would have to be modeled.
Locations:
Premium McMurdo Station, Antarctica
Teniente R. Marsh Airport, Antarctica
Svalbard
Prudhoe Bay, AK (737’s land here)
Alert, Canada (Northernmost in world)
Iqualuit, Canada
Planes id envision to see in pack:
Skis on all applicable planes in base game (cubs etc.)
LC-130
Antonov AN-24
BN-02 Islander
Basler BT-67 (Who wouldnt want a modernized turboprop DC-3)
Additional Game Engine functions:
Ice landing strips
Skis on planes
Heavy duty icing/deicing physics, with deicing ground crew. Maybe heating requirements.
Better blizzards
Tons of other low temperature airplane problems
Possible missions: Landing challenges, Resupply missions, weather missions
Others that I wont go into detail right now (i will if people are interested), many of which 3rd parties will probably do much better planewise:
Classic planes and airfields (along with airports that dont exist anymore, or historical imagery reproductions with the Blackshark AI touch. Spitfire, DC-3, P-51, Mosquito, Sopwith Camel etc.
Carrier Landings - goes without saying, F/A-18, F-4, C-2 Greyhound, Mig 29
Gliders (hopefully free lol)
Lost airports Kai-Tak, Meigs (done pro)
And the first time I think anyone has ever mentioned this: Blimps
Anyways, let me know what you all think. Other than a fool and his money may soon be parted
To be continued…