What's the deal with controller support?

Thanks, VR Controller support definitely is a big step forward!

What you say about the capabilities of most VR headsets is correct; but indeed there is the option to use UltraLeap (former LeapMotion) modules, and I was also looking at the market share of the Quest 2 - although there may be an unfortunate correlation between flight sim users and Quest 2 users, in the sense that there is a relatively small overlap.

And my hope would have been that Asobo want to show-case the possibilities - how extraordinarily cool would it be if you sit in your virtual cockpit, with a hardware yoke & pedals (and perhaps bravo quadrant or not), and could directly use your hands to flick & dial switches. That would make for a great marketing video! And yes, I would love to have it too (I‘m using the G2, but might then switch to my 8KX with it’s (optional) hand-tracking module, or even consider using my Quest 2).

And of course it could have been a 3rd party plug-in, like the FlyInside was at the time (never tried it as I wasn‘t into flight simming at the time). It‘s a pity that Pointctr isn‘t supporting MSFS so far…

But VR controllers definitely is a start !

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