What's the deal with controller support?

I agree that it would be great, but I think Quest 2 can’t do hand tracking in PC mode (I may be wrong). So that only leaves UltraLeap. And Asobo should first do the controllers to even be considered full VR implementation, before it gets to the marginalized hardware. Also, I’m not sure UltraLeap will work with WMR, most of those devices work with SteamVR, which is not a good option with Reverb G2, and that’ the best mainstream HMD for MSFS now. So there’s no hand tracking that works with the best VR solution for MSFS at the moment, and I haven’t heard any plans for such. Very unfortunate. This should not be that hard. These days it should be possible with either passing passthrough camera data to PC, or just using a separate web camera for hand tracking (like they do with face tracking). But I see no solutions for that.

For lucky SteamVR users there is LucidVR DIY haptic gloves that should work. Also SteamVR only, but if G2 ever runs well with SteamVR and motion reprojection, I may build that glove.