The high FPS is not only important for what people see outside the aircraft and the beauty and smoothness of the images, but for real pilots this new high performance is very important, because at präsize approches in very dense airports, the precision of the instrument in Connection with outside pictures of the aircraft will be much improved in new update. I am waiting impatiently for this update that I believe that a new era in desktop flight simulations will begin withit.
As a reminder for replies, the NDA remains in effect for PerformancePLUS Flighting even after Sim Update 5 releases. Any responses should be impressions of the production release of SU5 after 27-July. Thank you.
What I have written here is not a question to know which performance, we get with the new update (we saw that in the video of the developper Q&A) but, it is my opinion, that after such performance improvement, what the professional pilots, get with better performance and be able to use it. Again that’s NO Question about what Update 5 contains.
I did run MSFS prior to the SU V beta at locked 30fps which was already very smooth without any stutter due to the 471.11 driver.
Even if I could achieve locked 60fps, the difference would be negligible (if you aren’t performing aerobatics)
I’m still running the sim locked at 30fps because it keeps the temps and the fan RPMs noticeable lower than at 60fps.
Me too! I’m very satisfied in not very dense Airports.
@Farmash in that case, could you please change the opening title ? this is confusing… the frame rate increase… I think you’re referring to the past Nordic update of 16-Jun, not the 27-Jul future update. There was a significant FpS improvement with the Nordic, because some stuff got optimized and scenery quality settings got tuned down. Part of that was put back short after that, but the improvement it is still noticable. I get 10-15% higher framerate compared to before Nordic update. Very nice, but I still prefer scenery quality over FpS… i have no issue landing my Cessna at 15 Fps.
No question, but many real pilots don’t want even tiny stutters.
For me it would be totally unacceptable watching trees stuttering in a low altitude turn to final (especially when turning the head to the side)
IRL you are relying heavily on visual cues in this situation and there the trees usually don’t stutter, a real immersion killer for me.
And you really don’t think that’s the case at 30 fps?
I absolutely notice when I drop down to 55-60 fps if there’s camera motion.
The important item is that the framerate never drops below the locked target value.
E.g locked 30fps is very smooth, but if I set the target to 60fps and the framerate momentarily drops to e.g. 58fps, stutters happen.
With gsync (freesync) turned on, image tearing shouldn’t occur… for me, sync at locked 60 fps holds until the 40 fps drop without any problems
I take it you don’t play with VRR (FreeSync/G-Sync) then? Because in that case I certainly agree.
Only problem is, 55 fps is simply too low for me to feel as fluid with camera motion, even with VRR enabled and verified working. That’s what you get for playing high framerate games
This question is a bit early I guess.
Again, 30fps only works with ‘normal’ flying, which means e.g. no quick and/or large attitude changes.
Once you are doing aerobatics, 30fps isn’t sufficient for a smooth experience.
That’s where 60fps are essential.
I don’t even know if my monitor supports Freesync/G-sync.
Is that an open access Q&A video? Could you provide me the link?
Wow, this guy got 100% CPU load on all cores??? If only I could be as happy too.
Could you explain me how to lock 30fps with Nvidia cards? I tried to find online solution but can’t solve it.
In MSFS. Select VSYNC and either 20, 30 or 60fps
I tried but it was still showing up to 45-50 when using “Alt-r” from Nvidia panel.
That’s strange. Maybe your Nvidia setting is overriding the in game setting?
The dev mode and my fpsmonitor are both showing the MSFS set target value.