This is an example, because the industry came to realization that building community with love is what builds support, not forced measures. and anyways, pirates won’t buy a game because it has extreme protection, it’s about ideology. so what iam trying to say is that there is difference between anti-pirate measures, and protecting copyrighted projects, as this topic is discussing, as martial from asobo said in today’s dev stream explaining the encryption purpose: “competition”.
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