Could someone elaborate on what FS is uploading and why it’s 5% of the total bandwidth used by the app?
Online features. Your settings, logbook, position in multiplayer, achievements, etc. It’s downloading all the bing/satellite imagery too from Azure, but you only mentioned uploading so that’s stuff that’s on your own copy to the online servers.
Telemetry about your usage of the simulator, where, when, how, with whom, how often, clicking what, etc… ?
Otherwise just the basic necessary upload quantity needed for the XBox Live server online presence.
Don’t forget each time you move out of cached area (manual or auto) it has to send a bunch of requests to Bing in order to fetch the tile data. These requests can quickly add up.
Yeah, I metered the game and it averages 7 KB/sec but with my gameplay hours that is ~350MB so I’m not sure why the upload size is 4x the average use unless the game uses P2P streaming for texture data or something?
Every request for the next scenery load is outbound traffic. It has to include your position and probably speed and altitude in order to request the next batch of scenery. In addition to that, for every TCP packet that comes in to fulfill that request, your system sends back a confirmation signal to the host.
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