Why is GA Ground handling so weird?

I usually am a 3rd party airliner simmer, rarely using default aircraft as they tend to have weird handling overall. I noticed this during the MSFS2024 career mode using default aircraft again.

Ground handling turning radius is waaay too big with the C172 and C208. With full rudder and differential braking it should be possible to turn the aircraft “around one wheel”. Currently I cannot even do a proper 90 degree turn Into a parking spot even at very low speeds. Something is very off here. I did use another small plane in the vip shuttle certification whose name I forgot which turned how it should. So it’s not a hardware problem on my end.
Plus brakes are super weird and slipping the tyres causing waaay too long braking distances at low speeds. I feel like on ice while holding the brakes down. Out of very slow speeds around 10kts I often miss the hold short boxed in career mode due to them not functioning properly. Here I cannot exclude a hardware or calibration problem. But I cannot check that because the new control settings system is so bad I cannot even check live inputs on axis graphs. But as I can visually see tire lock marks, I guess my I put is getting to the 100% range.

Anyone else experience these things?

Same here, have to pull throttle a lot and brake the same time to make a half turn even on large runways

Has this been acknoledged by the devs? Still taxiing small GA planes is like driving on ice. Cant stop a plane landing with 70kts on a 1000m asphalt runway. Yes, brakes are 100%, I can see tires skidmarks. And it will not stop.
turning radius is still like an 18 wheeler

See related report: Inaccurate Turning Radius and Poor Braking on various Default Aircraft!