Yes, the smooth line, more important the framerate because it’s what you actually feel. And I can feel the difference between the two games at the same framerate.
I think the frametime that’s displayed in those screenshots is just that moment in time. In MSFS it would fluctuate, say between 12-15ms. That’s the issue I’m talking about. 70FPS should equate to a constant 14.2ms as it is in Control.
@WellREDBarron I tried capping FPS to 30 as well:

Again I get the same issue, but anyway 30FPS is not playable at all. It’s fine when the camera is fixed but when you pan around it’s way too choppy. That’s why I fixed it at 70FPS, beyond that you don’t notice a difference and the GPU just consumes more power.
I know the majority of people are happy with 30FPS (I started a long thread about this), but I wonder if they’ve experienced 60+ to see the difference.
@OldpondGL I am usually GPU limited yes. Obviously it depends on the scene, but on this particular landing challenge I set resolution to 1080 and removed framerate capping to see what the CPU was able to produce and it’s about 85FPS when in the air. When I set it back to 4k frame rate was about the same with the GPU at 90-100%, so the the two are quiet well matched in this scenario. It’s a different story at big airports though with CPU only managing about 50FPS, and that’s with all traffic turned off, otherwise it would be around 35 (which causes tearing because my VRR doesn’t work that low, but that’s another story).
My point though, is the two games behaving differently at the same framerate and I was wondering why.