Why is photogrammetry more demanding that autogen?

It’s the other way around.

Lower Terrain Level of Detail (draw distance) to gain FPS.

Object level of detail, higher is less work for CPU with PG data, more work with autogen, more work for GPU in general.

Resolution is just more work for GPU, you can set the render scale higher until you become GPU limited instead of CPU limited. Lower resolution just keeps you CPU limited.

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