Steam Version
Hello,
this was my first flight after World Update 6.
The flight was from LOWW to EDDF.
On final approach it looks like this, then CTD.
The bandwidth of my internet is not the problem (70Mbit)
best regards
Christoph
Steam Version
Hello,
this was my first flight after World Update 6.
The flight was from LOWW to EDDF.
On final approach it looks like this, then CTD.
The bandwidth of my internet is not the problem (70Mbit)
best regards
Christoph
That’s what your ISP quotes as the maximum for your service. That means the nodes that they own and provide service to your residence can carry that much - under ideal conditions. The problem is that any of the dozen or more transfer points between your residence and the FS server can have issues of all different kinds at any moment, and there’s very little you can do to even troubleshoot that momentary glitch, much less actually do anything about it. Once MS sends out a data packet destined for your computer, it’s at the mercy of several autonomous protocols that are designed to get that packet there, but sometime things happen.
I have the 70Mbit when I do a Speedtest, so the problem ist not on my side.
i have 500 but this is no matter, if server overload, that’s why all that popups about lost connection
That’s because a speed test automatically looks for the best hosting server with the lowest latency. That way you have less chance of ending up with a bottlenecked node. Distance doesn’t even matter that much. I just did two speed tests. First server was an hour drive from here, and was faster than a server just a few miles down the road. The data can only flow as fast as the slowest node in the route, and every single node has its own load to deal with.