I’m miffed. It’s been years. On xbox there’s one external view and the cockpit view. So why can’t we have views that automatically go inside the cabin looking out the window? Instead we literally have to utilise a probably-gonna-be-patched bug to set it up! Come on Asobo, this flight sim is just…soulless really.
That’s what custom views are for. Set up your cockpit best natural flying view and control+alt+1. Then set your ‘reset view’ instead to load custom camera 1. Then add 2-8 custom views and add next/previous custom views to a hat and voila. Instrument glance/focus views, pop up taxi views, a view to spin the cub’s prop, passenger views in whatever cycle order you want.
For the main view I set up on the runway where I think my head/eyes should be and set it, looking straight forward through centerline so in a taildragger you’d be matching the natural angle it’s sitting at(for when the tail lifts). Then fly up a few thousand feet and pause leveled off to see if it feels like a natural ability to determine that I’m ‘level’ then tweak as needed. Not one single view I have has ever worked out to be the default view.
With head tracking you tend to set it higher because you can glance around, for static and hat panning you tend to set it a bit lower to capture some some of the panel. In that case #2 would be a more comprehensive panel view akin to defaults.
Some true natural views without tracking will be strange, a 182T has your head in the wing and a wall of panel in front of you, an icon you’d be lucky to even see the top of the panel looking straight forward. So with static view there usually has to be a little cheating.
Most of the time defaults are compromised views the developers set for small monitors.
He’s on Xbox my guy
Maybe this would help?
I’m guessing this the bug they may be referring to, though.
Is it possible to assign custom views to buttons? Like spare buttons on a joystick?
Sorry, I’m on xbox.