Why so much INOP in cockpits in aircraft?

Anyone who expects 100% functionality out of stock planes is smoking rope. It has never happened nor will it ever. Even someone as relatively new to the civilian sim market such as myself has realized that from doing a bit of research on the topic. Like all other sims, modders and 3rd party devs will take care of that in time. The biggest issue atm is the shamefully incomplete SDK that’s preventing such 3rd parties from really being able to produce the planes that people want.

Considering the high cost of “complete” and study level planes in other sims, the cost of MSFS is basically a drop in the bucket. The amount of money it would cost to get a world that looks 25% as good as MSFS and be 5% as complete in XP, FSX and P3D, you’d actually be able to get your PPL and buy your own plane.

I think most of the GA planes in the standard edition are well done and complete enough for the price we’ve paid. We got a lot of planes in the basic edition. While some may have some issues, overall they’re pretty good.

As I mentioned earlier in this thread, the King Air seems to be a pretty half-assed effort. It’s like they races at the end to include another turboprop and didn’t finish it in time.

Several of the planes with the Premium Deluxe though are shamefully incomplete with the most basic systems not functioning and so many INOP switches for basic functions. They don’t even compare to the basic edition planes in terms of level completion. This reeks of a DLC that was rushed out the door at the last minute to meet the launch date without being even close to completion, and they haven’t bothered touching it since (for the most part) to complete their work.

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